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Iclone 5 projects won't render in 6 with Indigo?

Posted By Spiny Norman 10 Years Ago
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Spiny Norman
Spiny Norman
Posted 10 Years Ago
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Sorry about not being right on the ball with this, I am fighting a very ugly flu virus which is kicking my $&*# at the moment. Will do all of the above...and I'm not giving up yet...I am just curious about what is going wrong, although your texture map thing sounds on the money. I have adjusted quite a few. So, thanks once again for the reply and please be patient with me while I try and conquer this filthy disease!:sick:

iClone 7.93/8.01, 6.0 Pro, 5.5 Pro, 3DXchange Pro, Character Creator 3/4, CrazyTalk Animator 2.5 Pro

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justaviking
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Sorry to hear about the flu.

I heard once that the best thing for the flu is to dedicate yourself to iClone.  Work on it about 21 hours a day.  Do not get any good sleep.  Eat poorly, such as some chips or a candy bar.  Don't drink many fluids, as they would only cause extra trips to the toilet which would take away from your iClone time.

I'm not sure it's entirely accurate, but it sounds like it's worth trying.

Oh well, whatever treatment you use, I hope you'll be all better soon.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
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Spiny Norman
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Thanks everyone for for your feedback. justaviking your hunch was absolutely right. I found a 5 project which was just an avatar on a blank stage that gave me just one of the same messages. By deleting items one by one I traced the problem to a cravat prop which I had heavily and (probably carelessly) modified together with the texture map. Voila!

It would seem that heavily modified texture maps can cause problems in Iclone 6. All I need to do now is go through my more complex projects and hunt down the culprits.

Thanks a lot, all is do-able...:D


iClone 7.93/8.01, 6.0 Pro, 5.5 Pro, 3DXchange Pro, Character Creator 3/4, CrazyTalk Animator 2.5 Pro

Homebuilt computer - Windows10, 13th Gen Intel(R) Core(TM) i9-13900K   3.00 GHz Nvidia RTX 3090 Graphics, 64GB DDR5 RAM,  MS-7306 motherboard, 12 terabytes of disk space, 28” monitor and Optoma UJHD65-LV projector. 
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justaviking
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Spiny Norman (1/8/2015)
Thanks everyone for for your feedback. justaviking your hunch was absolutely right. I found a 5 project which was just an avatar on a blank stage that gave me just one of the same messages. By deleting items one by one I traced the problem to a cravat prop which I had heavily and (probably carelessly) modified together with the texture map. Voila!

It would seem that heavily modified texture maps can cause problems in Iclone 6. All I need to do now is go through my more complex projects and hunt down the culprits.

Thanks a lot, all is do-able...:D

That's awesome news!!!

We'll have to be sure Reallusion gets that information so they can make a fix.  I might make an entry in the "Issues" thread, stating that some textures cause the Indigo plug-in to fail, and just link back to this thread.

They'll probably ask for a copy of a "problem" project.  I don't know how people send them, but we'll worry about then when the time comes.

Great job, and 10 points to you for working constructively on the problem!

ADDED...

I entered a bug report in the Issues thread:  https://forum.reallusion.com/FindPost216980.aspx

@Norman, can you define what you mean by "heavily modified" texture maps?  Just curious.  I wonder if a person could start with a fresh, new iClone 6 project and intentionally cause the error you're getting.  But I'm getting a bit deep here.  I suspect Reallusion either already has a fix in hand or will be requesting a copy of one of your problem projects.



iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD


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