|
Author
|
Message
|
|
jwm2002
|
jwm2002
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 9 Years Ago
Posts: 211,
Visits: 851
|
All I see are for iC6 are:
Hinge Spring Point_to_Point Cone_Twist Slider Generic Fixed
for iC5 they were: Hinge Spring Point_to_Point Cone_Twist Slider Generic Rope
A little confusing. Is rope gone or not possible, or am I just missing it somewhere? The icon visuals seemed to make more sense for iC5 as well, indicating what each of these are for in the selection box.
|
|
|
|
|
jwm2002
|
jwm2002
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 9 Years Ago
Posts: 211,
Visits: 851
|
These are the three tutorials I found (unlisted on YouTube), along with the Help section: iClone 6 Beta Tutorial - Basic Rigid BodyiClone 6 Beta Tutorial - Constraint Part 1iClone 6 Beta Tutorial - Constraint Part 2The Basic Workflow of Using Constraint (New for 6)
|
|
|
|
|
Cricky
|
Cricky
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 2.8K,
Visits: 13.8K
|
jwm2002 (12/29/2014) All I see are for iC6 are:
Hinge Spring Point_to_Point Cone_Twist Slider Generic Fixed
for iC5 they were: Hinge Spring Point_to_Point Cone_Twist Slider Generic Rope
A little confusing. Is rope gone or not possible, or am I just missing it somewhere? The icon visuals seemed to make more sense for iC5 as well, indicating what each of these are for in the selection box.
Rigid Constraints will take a lot of new learning.
The Rope however is not part of the current version using PhysX. I would have thought that with the ability to read Bullet Physics projects the translation would cross, but it did not. I have a lot of things to update that used ropes. In the interim, create a multiple sectored Plane and pin both ends, OR.... Use the sample String in the Kite Project as one for now, it was installed as a default project and prop too I believe. The Ribbons on the Kite could be used also, just narrow them down.
SKYPE ID: rc.650
http://city.reallusion.com/store/ModuleExpand.aspx?id=GS634545170497417354&mdid=18866
http://city.reallusion.com/ContentTag.aspx?tagname=Cricky&AuthorID=20081020688550191201#]Reallusion Store Content
" If I had Alzheimer's (Old Timers), would I know it? "
|
|
|
|
|
jwm2002
|
jwm2002
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 9 Years Ago
Posts: 211,
Visits: 851
|
Are you sure it's just not an error? In the HELP I did find this with a link to ROPE (click pic for larger view):  which links back to this iC5 with iC6 pics, but don't show the rope which makes it seem like an error in the program (click pic for larger view):
|
|
|
|
|
Cricky
|
Cricky
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 2.8K,
Visits: 13.8K
|
|
|
|
|
|
jwm2002
|
jwm2002
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 9 Years Ago
Posts: 211,
Visits: 851
|
referring to the ROPE link next to the pic there, obviouslyLet me clear that up for you:
|
|
|
|
|
Cricky
|
Cricky
Posted 12 Years Ago
|
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 2.8K,
Visits: 13.8K
|
jwm2002 (12/30/2014)
referring to the ROPE link next to the pic there, obviouslyLet me clear that up for you:  I saw that in the help too..but it was likely a edit not fixed yet. It can be compared to a GPS that may lead you around the wrong way until it gets updated to the release. It may take a few turns around the mountain to correct all the information the help intended.
SKYPE ID: rc.650
http://city.reallusion.com/store/ModuleExpand.aspx?id=GS634545170497417354&mdid=18866
http://city.reallusion.com/ContentTag.aspx?tagname=Cricky&AuthorID=20081020688550191201#]Reallusion Store Content
" If I had Alzheimer's (Old Timers), would I know it? "
|
|
|
|
|
r.morlet
|
r.morlet
Posted 11 Years Ago
|
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 3,
Visits: 86
|
You are not Alzheimer's. I confirm rope is absent of I Clone 6. The only help I can give you is to calculate your project in I clone 5 and open it in I clone 6. That is compatible
|
|
|
|
|
Lord Ashes
|
Lord Ashes
Posted 11 Years Ago
|
|
Group: Forum Members
Last Active: 7 Months Ago
Posts: 1.3K,
Visits: 1.6K
|
I have a Physics Enabled Cable in my warehouse that I am selling which may be of interest in this situation. It allows the cable to be connected to multiple objects and objects can interact with it (such as push it or pull it).  You can have a look at the following videos which show pull and push interactions with the cable. Notice that the cable is anchored (connected) to two independent objects which move with respect to each other and the cable compensates. Also notice the 3rd object interacting with the cable. One video shows a push interaction while the other shows a push interactions... Link 1: Demo Video 1Link 2: Demo Video 2You can get the Physical Enabled Cable at Lord Ashes' Warehouse
"We often compare ourselves to the U.S. and often they come out the best, but they only have the right to bear arms while we have the right to bare breasts" Bowser and Blue, Busting The Breast
|
|
|
|
|
CaseClosed
|
CaseClosed
Posted 11 Years Ago
|
|
Group: Forum Members
Last Active: 5 Years Ago
Posts: 344,
Visits: 781
|
I didn't catch this one. Great tutorial!
|
|
|
|