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Oculus Rift

Posted By qmp_nl 10 Years Ago
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qmp_nl
qmp_nl
Posted 10 Years Ago
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Last Active: 5 Years Ago
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My wish for a future iClone version :

Export-feature to a standalone/playable Oculus Rift-compatible extention.
Who does agree . . . . ?Smile
bossi
bossi
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Last Active: 4 Years Ago
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I also think that usage of the Oculus Rift would be very fine. Especially in 3d and 360°. Probably a plugin to capture the sphere might be a first solution. Iclone 6 has been a big improvement and looks great in a lot of areas. Unfortunately in virtual realty it seems to be a little bit behind. Currently the market leading game engines have full automatically support for oculus rift with complete 360° view in 3d and are used to create movies for it.
It is unpossible to describe how it is to be in the movie, instead of looking at it. The conviction comes when once using the rift "in" a good movie. I really would like iClone to provide an easy solution for the Oculus integration. It is much more user friendly in so many functions and would allow so many movie makers showing their great ideas in a complete new way.
So I really join the wish to have some kind of export for Oculus Rift usage. Unfortunately I have no idea how complex it would be to integrate it in complete 360°/3d or what the compromise would be to implement it in a more easy way.



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