I've watched the tutorial for creating a height map terrain a few times.
The tutorial has mistakes and it needs to be altered, abolished or a least redone.
http://www.youtube.com/watch?v=PxA6gPnc2Ew&list=PLNV5zSFadPdmQC68zZGcKERxgU9TgxYdx&index=3When you go into earth sculptor to create a height map terrain the speaker works through the processes as if you are going to create a height map terrain.. Whoops in about the 4:40 minute he imports an already created height map terrain. So is this a creation of a height map from a height map.
Also, there are no references in the video how to export your files for them to become a height map terrain accessible in iclone.
Yes, you can export to iclone as vns file, then you convert go to set/import the vns file/ right click on it an choose add to terrain. So where do you go from there..? You can click on terrain, in the header bar, but it means nothing. You go back to set/prop and you can save the file as a prop. You still have no height map terrain creation that is accessible as such.
So, at what point does it become a height map terrain?
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Yes, I can get the Earth Sculptor imported into my iclone, but I can't edit the resultant file.
The textures don't render as I created them in Earth Sculptor, and the quality is basically not acceptable.
The Earth sculptor has been a pain for so many for so long. Everytime I get involved to build some sets...I just give it up and buy some terrain.
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There have been some pretty good explanations, but about the time you get into one the author will change from earth sculptor to Bryce, or some other program. There is no explanation of how to manage the files, by that I mean what to save when, where, or as what from Earth Sculptor.
If you don't enable or disable some features in earth sculptor your final views stink as well.
IMO, the Earth Sculptor tutors need a good rework, and every detail should be carefully articulated. Creating a Height map should be from scratch, not by loading a previous height map that was created by "who" or "how".
I remember reading a long-winded explanation and UV was all the talk. I can understand the tiling effects might save some resources, but that is after the fact. The basics of how to get the earth scultor project into iclone for modification of UV or whatever to produce high quality terrain or height map terrain is not explained.
My experience has been with live video, with live scenery, etc. When I stepped into this animation world it has been a rocky road. I never built a terrain, a height map, etc. in all my experience.
One thing I have learned... you don't go and buy something else to solve your problems. That is just a recipe for further confusion.
Reallusion needs to be proactive and provide very careful articulation and tutoring of Earth Sculptor for use with iclone. It should be a RL project, because on the forums you get so many different approaches and referrals to other ways to do things, including other softwares.
I would like finally understand the Earth Sculptor, how to create the files, how to use the files, how to import into iclone, how to create the height map files that are accessible within iclone.
Edited
10 Years Ago by
rampart