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How to make the round trip from DAZ to iclone back to DAZ

Posted By ckalan1 11 Years Ago
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How to make the round trip from DAZ to iclone back to DAZ

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ckalan1
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Has anyone succeeded in exporting from DAZ into iclone and then back to DAZ?

I asked Reallusion technical support and they could not come up with a solution and they suggested I ask the forum members.

Just to give you a point of reference for my attempts to round trip from daz to iclone back to daz.

1. Created character in DAZ
2. Applied the DAZ to 3dxchange iCloneFaceKey
3. Exported the DAZ Genesis as an fbx
4. Opened it in 3dxchange
5. Exported it to iclone.
6. Animated the Genesis character in iclone
7. Opened it with the performance in 3dxchange
8. Exported in every possible preset fbx format plus a few custom ones.
9. Import into DAZ and I get various error messages depending on which template I chose in step 8 above.

Any ideas?

Thanks,
Craig
vidi
vidi
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not possible to import fbx in DAZ from another resource .

The DAZ fbx importer is mess

DAZ says
FBX import supports DAZ Studio weight mapping and animation, but not other types right now !


-------------------------------------------------------------------
liebe Grüße vidi




prabhatM
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If you have to use the ICLONE animation ( not facial), you could export BVH from ICLONE and use that with your DAZ character in DAZ.

Why the Round trip ?


Am I missing anything ?
Cricky
Cricky
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ckalan1 (11/9/2014)
Has anyone succeeded in exporting from DAZ into iclone and then back to DAZ?

I asked Reallusion technical support and they could not come up with a solution and they suggested I ask the forum members.

Just to give you a point of reference for my attempts to round trip from daz to iclone back to daz.

1. Created character in DAZ
2. Applied the DAZ to 3dxchange iCloneFaceKey
3. Exported the DAZ Genesis as an fbx
4. Opened it in 3dxchange
5. Exported it to iclone.
6. Animated the Genesis character in iclone
7. Opened it with the performance in 3dxchange
8. Exported in every possible preset fbx format plus a few custom ones.
9. Import into DAZ and I get various error messages depending on which template I chose in step 8 above.

Any ideas?

Thanks,
Craig



You already have the character in DAZ, and all motions done in iClone can be transferred to DAZ, with the exception of the facial.

I did a tutorial 2 years ago on this, and it is a long one, but the exporting back to DAZ starts here http://youtu.be/HA-WCPoEY0k?t=12m2s at 12 minutes

I have refined the process since, but the basics still apply.

Below is the entire process... Once again more refined procedures have been achieved since this time, and it was intended for beginners, so be patient.





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prabhatM
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sw00000p (11/9/2014)
prabhatM (11/9/2014)
If you have to use the ICLONE animation ( not facial), you could export BVH from ICLONE and use that with your DAZ character in DAZ.

Why the Round trip ?


Am I missing anything ?

No, you're not missing anything. You are NOT remembering... Everything!
The OP Stated....

2. Applied the DAZ to 3dxchange iCloneFaceKey

~ With THIS in mind, I offered ONE WAY that works. ~

You want to leave out the (Facial).... Lost revenue on YOUR part!
"I'm used to giving the client.... Exactly What They Want!" :cool:
...not change their mind and have them settle for less!

I like getting paid, so I invest in High-End Pro tools that makes this EZ.
It has paid for itself3 fold! ;)

I did this tutorial over a year ago. Daz, Quidam, RocketBox and MotionBuilder characters...
All doing the SAME animation. Step-By-Step instruction, too.

Total Time to assemble: 10 minutes tops, with a lifetime of animation transfer.

Do this ONE TIME: Import ALL Animation to Daz! :w00t:

No feedback.... Delete!





You gave a solution to export the facial animation from ICLONE to DAZ?

That's interesting !!!
prabhatM
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Somebody wanted an Animation interface between DAZ and ICLONE...

We need to help him with the best possible way within the limitations of these softwares.

We must not confuse him further.

Brevity is absolute essential while dealing with the guys who seek help.
prabhatM
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sw00000p (11/9/2014)
prabhatM (11/9/2014)
Somebody wanted an Animation interface between DAZ and ICLONE...

We need to help him the best possible way within the limitations if these softwares.

We must not confuse him further.

Brevity is absolute essential while dealing with the guys who seek help.

There is NO confusion.
Today, either you have the tools and knowledge to do it or you don't.

Maybe iClone 7 :)




The guy is asking for help.
Tell him how to do it ( part or full solution ) with the existing versions of DAZ and ICLONE.
If not, then simply say "it's not doable now."
He must not feel bad investing in ICLONE 5.5 and not waiting for ICLONE7.

================
Had you told him to select the "hip bone" instead of the root bone during export of BVH motion from 3dxchange for DAZ, then also it would have helped him a lot.
================

BTW BIGBOSS is not a regular user. He is a professional developer.

BREVITY.
Cricky
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prabhatM (11/9/2014)
sw00000p (11/9/2014)
prabhatM (11/9/2014)
If you have to use the ICLONE animation ( not facial), you could export BVH from ICLONE and use that with your DAZ character in DAZ.

Why the Round trip ?


Am I missing anything ?

No, you're not missing anything. You are NOT remembering... Everything!
The OP Stated....

2. Applied the DAZ to 3dxchange iCloneFaceKey

~ With THIS in mind, I offered ONE WAY that works. ~

You want to leave out the (Facial).... Lost revenue on YOUR part!
"I'm used to giving the client.... Exactly What They Want!" :cool:
...not change their mind and have them settle for less!

I like getting paid, so I invest in High-End Pro tools that makes this EZ.
It has paid for itself3 fold! ;)

I did this tutorial over a year ago. Daz, Quidam, RocketBox and MotionBuilder characters...
All doing the SAME animation. Step-By-Step instruction, too.

Total Time to assemble: 10 minutes tops, with a lifetime of animation transfer.

Do this ONE TIME: Import ALL Animation to Daz! :w00t:

No feedback.... Delete!





You gave a solution to export the facial animation from ICLONE to DAZ?

That's interesting !!!


I was only addressing the export to DAZ. They stated they were receiving errors. Perhaps this will help them overcome that obstacle of import errors. DAZ is extremely funny about FBX. I believe Vidi already explained that it is an issue.. and it remains an issue two years later.

DAZ does have options for Facial animation in it's own right, so animation for the face can be edited using other tools specifically built for DAZ.

I have used Mimic pro successfully in the past inside DAZ. I have not used Mimic in some time, but I can check to see if it still works, if I need to.

My point is: The iClone FACEKEY is for users who want the character to have a ready made Viseme setting for characters exported from DAZ towards iClone use, not the other way around. That is why it is a *.duf file for use in DAZ as a preset to pipeline out of DAZ to iClone.

So I gave them a BVH reversed pipeline option which hopefully helped. The facial animation is a secondary stumbling block which I'm sure can be overcome with yours and my efforts, plus others who are attempting a solution.

Discussion, isn't it fun? :)



EDIT:
For Genesis figures, this is currently the Facial Software according to DAZ.

http://www.daz3d.com/mimic-live Mimic Live

Mimic LITE will not work on Genesis, but will work on other characters. Each user has to research what they need and buy what they consider necessary for individual efforts.

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prabhatM
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Tutoring is a noble process. It must be done with great restraint and purpose.

When we extend our hand to a man who is asking for help, we must extend it to "hold his hand" not to show the "power of our own grip".

Seniors have extra responsibility.
prabhatM
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sw00000p (11/9/2014)
prabhatM (11/9/2014)
Tutoring is a noble process. It must be done with great restraint and purpose.

When we extend our hand to a man who is asking for help, we must extend it to "hold his hand" not to show the "power of our own grip".

Seniors have extra responsibility.

The OP asked a question. Nobody satisfied the facial part.

1. I shared what I've learn.
2. The OP has my opinion.

You don't like it... sorry! I'm not perfect and like to help others understand iClone.
I am blown away by Cricky's ...mimic response... and pulling together to... :D

I won't subject to your type of teaching. I speak my mind. If others don't like my opinion, so be it.





MIMIC is almost as old as DAZ. Actually older.

Now that we are discussing few points, I have a simple suggestion.

When somebody asks for help. Focus on his problem. Don't focus on things what RL did or didn't do.

Then see the magic.

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