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Runtime TTS with interactive plug-ins

Posted By dmhearn 11 Years Ago
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dmhearn
dmhearn
Posted 11 Years Ago
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Last Active: 11 Years Ago
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Hi all,

I am trying to come up with the combination of CrazyTalk plug-in technology, to be able to animate real-time (runtime) TTS, meaning I want to dynamically generate text in the app and have the avatar speak it.

It seems like all of the plug-in options are pre-scripted, meaning avatar performances have to be pre-generated and then used in the app. I want this dynamically done at runtime.

I have a Mac XCode app I am building, and in it I am displaying a local webpage, where I hope to display the CrazyTalk avatar. I was hoping that the interactive web plug-in would support this, but then realized that the unity plug-in would need to be installed in the browser. I am not sure how to integrate this unity app into the local browser within the app.

Or should I go the Unity route: build an app in Unity, and display the avatar that way? Could I generate text dynamically and have the avatar respond in the unity app?

I am pretty sure this can be done, because the new CrazyTalk mobile app does this – the user speaks the text, and then the avatar performs it. This is very similar to what I want to do, except I will use TTS.

Any suggestions on the direction I should take? Thanks in advance for your assistance.
Anonymous
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Apparently this is not possible with the Unity plugin. It plays animations exported from CT only, Reallusion's voice analyzer is not part of it.



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