KenCoon (11/5/2014)
After I posted this I found that they are using the same programs I have with a few exceptions.
I have just been looking at the Marketplace and have been reading about 3D Modeling and wanted to try it and if I can make something that looks good, try to market it in the Marketplace.
I am still learning and some of you know.
Thanks for the help. i will probably use my 3D Coat for now.
Ken:)I'm an "extreme hobbyist" modeller. Marked around with clunkysaurus 3dsMax and easy Sketchup, settled on odd-ball Zbrush as my primary modelling tool.
I don't believe in more expensive tool = better product. But it is wise to shop around before committing time and energy. Main point is what you want to create? Buildings/ static objects, people/ animals? Are you more visual or more "math/programmer" mindset or in-between? Patience level? Speed important?
If you like 3Dcoat you probably learn towards visual. Most iCloners tend to be, I think...
3D veterans classify modelling apps into hard and soft (and tend to dismiss sculpting tools as a sub-category) but today the lines have been blurred. Some context...
Most "standard" or old school modelling tools like 3dsmax Maya Lightwave etc tend to be hard-surface oriented. Programmer mindset friendly too. Of the hard modellers, newcomers like Sketchup and Modo, both under $1000.
Zbrush ($700-ish) began in the same modelling tool category as Mudbox and 3Dcoat, with focus on sculpting and soft surface modelling, suitable for shaping organic things. Zbrush is now a Pixar grade industry standard. And with its next upgrade capable of fast hard-surface modelling like Sketchup, even Modo diehards are tempted to go Zbrush.
So basically if you want a visually-oriented artist tool capable of both soft and hard surface modelling, with sufficient texturing power, for the long-haul, Zbrush is the right one to get into now. The only caveat: if you come from Max-style modelling world you must persevere non-stop from at least 3 months before locking yourself into Zbrush's odd-ball language. Heard many times - one will start very very slow, complain and give up a lot, and pass a tipping point, become very fast. Way faster than those $2000 tools for the same outcome.
>>> Indie Generalist modeler-rigger-animator <<< Hardware: AlienWare i7-HK 32G GTX1080 2T-SSDs BenqSW320 Wacom-Intuous 3Dconnexion ||| Software: IC6 Pipeline - CTA3 Pipeline - ATK2 - Indigo ||| Zbrush4R8. Blender 2.79. DazStudio 4.9. Carrara. Poser. Octane.