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Cloth Simulation Limitations

Posted By JC Weatherby 11 Years Ago
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JC Weatherby
JC Weatherby
Posted 11 Years Ago
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I'm trying to simulate cloth flying through the air in an arc and landing on a subject.

I have tried this with FLEX BASE > SquareCp. I can get the cloth to fly the way I want it to, but it does not obey other static physics objects, it goes right through, making a challenge of creating the appearance the cloth actually has contact with the object.

I have tried PHYSICS PROPS / CLOTH > Cloth_32x32. This will obey other static physics objects, but I cannot control WHEN in the timeline the simulation starts - even by dragging the physics handlebar for the object in the timeline - and HOW it operates - moving between key frames in this case. The simulation starts at the first frame of the timeline and only works by falling to the ground.

Am I missing something? :D







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