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BiPed imports

Posted By geraldrice 12 Years Ago
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geraldrice
geraldrice
Posted 12 Years Ago
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Exported a biped as FBX used the recommended settings etc. When it comes in to Iclone its fine when I apply a motion like run or walk the arms are reversed. I tried arms down at the side and in the T pose before exporting from 3dsmax. If you use the T pose in iclone the animation looks fine but bringing it back into Max and the arms are up in the air not really reacting the mocap data.
Am I missing a button here? This is not little adjustments that can be made with animation layers its worse than that. I have tried different version of FBX and 3ds max still same issue. I even tried to re assign the target bones in iclone to switch the assignment no joy there either.




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