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geraldrice
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geraldrice
Posted 12 Years Ago
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Group: Forum Members
Last Active: 7 Years Ago
Posts: 17,
Visits: 66
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Exported a biped as FBX used the recommended settings etc. When it comes in to Iclone its fine when I apply a motion like run or walk the arms are reversed. I tried arms down at the side and in the T pose before exporting from 3dsmax. If you use the T pose in iclone the animation looks fine but bringing it back into Max and the arms are up in the air not really reacting the mocap data. Am I missing a button here? This is not little adjustments that can be made with animation layers its worse than that. I have tried different version of FBX and 3ds max still same issue. I even tried to re assign the target bones in iclone to switch the assignment no joy there either.
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