That's pretty awesome.
I was referring to something more a little more simple in concept.
In tooling around, I have created uppers and lowers that have an "accessory" if you will skinned to other parts of the RL bones. An example is for instance; creating an upper bodysuit and skinning it using "skin wrap". Then adding a cape and skinning it to the appropriate bones, then renaming it as RL_Upper also. I know this works and when loaded into another character, it works properly.
What I want to know is:
Can you do the same with an actual accessory? Can you create an accessory that is attached to the character, skin the accessory to RL bones, then save that accessory to the library and it retain its skinning data when loaded to a different character?
My guess is that the answer is no based on the way iclone handles accessories.
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