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Multiple active viewports - useful when positioning things

Posted By justaviking 11 Years Ago
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Multiple active viewports - useful when positioning things

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justaviking
justaviking
Posted 11 Years Ago
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THE REQUEST:

I would like to be able to have at least FOUR active viewports when I am positioning things.

Top - Front - Side - Angled  (Each position fully adjustable, these were just examples.)

When TRANSLATING a Prop into position, the GIZMO would be visible in all the viewports at the same time.

The "Home" button would center the selected item in all active viewports. But it should maintain the orientation of the viewport.  That way if moving it in one viewport moves it "off-screen" in another viewport, you could hit the "Home" button and re-center everything.

Actually, that's a good add-on request...  Make an option (or a User Preference) that the HOME button should either use a default orientation (current behavior) or allow you to keep the same camera vector that is currently being used when you push the Home button.

WHY?  WHAT'S THE VALUE?  I could see at a glance an item's true position in 3D space.

This would also be great for when you want your avatar to reach out and touch something (without using the "Reach" function).

DEMONTRATION OF NEED:  Try putting a screwdriver in your avatar's hand, and have his fingers grip it properly, and you'll see what I mean.

Lacking this feature, I keep rotating my viewport over and over and over and over again into various positions.  A prop can look like it's six centimeters in front of my avatar, but then I rotate my viewport and discover it's two meters away.

P.S.

Have you ever caught yourself tilting your head to get a better view of something in iClone?


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iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual  monitors.
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