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Sprite Sheet Creation 2D Left/Right/Front/Back

Posted By michael_20140607155321159 5 Years Ago
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michael_20140607155321159
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Hi,
I just tried to make my own sprite sheets for a simple game tutorial. The problem here is, that I am not able to turn my character inside an animation.

I took Ted with an "walk angry" animation that he walks to the left.
Now I want him to walk to the right with the same animation and also walk face to me and face away from me. Everything in 2D.

Can anyone link me some tutorials for this 2D behaviour I want to achive?

It would be very helpfull. BigGrin

thx
Michael
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Click "Home" and scroll down to the "Crazy Talk" forum. It's just below this one..this is for iClone related questions. They should be able to answer your questions thereBigGrin

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IHatePie
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Assuming you're using a generic walk cycle, and not an imported 3D motion (where direction and X,Y,Z position would matter) it's real simple.

From frame 1 -10 (or however many frames you want, but for the example I'll use 10), using 3D motion editor position Ted in the right direction and play the walk cycle. On Frame 11, using the 3D motion editor, position Ted in the direction you want, and play the walk cycle. Then on Frame 21, using the 3D motion editor turn Ted in the position you want, and play the walk cycle. Are you beginning to detect a pattern here?

Also, you're going to want the walk cycle to play in place, and not letting the character actually move position.
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5 Years Ago by wizaerd
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Wich program use you for you sprite making?
and
Which Gameengine use you ?

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Ah I see Ted is in CTA BigGrin

if you use Unity or Construct2 I can make a little tutorial

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michael_20140607155321159
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Hi,
I'm using Unity for making my game. I'm just a beginner.
I use all Tools from this Video ... https://www.youtube.com/watch?v=_mFxHQG-p7g

The problem is if I use the 3D Motion the Animation does not look very good because of the different positions in Y-Direction.

greetings
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You should only be using the 3D motion editor to initially face the character in the appropriate direction. Then use the 2D walk cycle to do the actual animation, again doing it in place (i.e. walk in place, run in place...)



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