Assuming you're using a generic walk cycle, and not an imported 3D motion (where direction and X,Y,Z position would matter) it's real simple.
From frame 1 -10 (or however many frames you want, but for the example I'll use 10), using 3D motion editor position Ted in the right direction and play the walk cycle. On Frame 11, using the 3D motion editor, position Ted in the direction you want, and play the walk cycle. Then on Frame 21, using the 3D motion editor turn Ted in the position you want, and play the walk cycle. Are you beginning to detect a pattern here?
Also, you're going to want the walk cycle to play in place, and not letting the character actually move position.
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