Profile Picture

Alembic import and Export in 3DXChange

Posted By Dreamcube017 11 Years Ago
You don't have permission to rate!
Author
Message
Dreamcube017
Dreamcube017
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2.0K, Visits: 2.9K
No camera or lights I'd forgive as it's like a pointcache thing, but no material IDs or anything? You might as well bake an OBJ sequence. At leas t that works properly.

----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

Facebook page:

Creation begins at the core.
Krakens
Krakens
Posted 11 Years Ago
View Quick Profile
New Member

New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)New Member (10 reputation)

Group: Forum Members
Last Active: 11 Years Ago
Posts: 1, Visits: 2
Redacted. Sorry, I was angry. Not helpful information to anyone.
Peter (RL)
Peter (RL)
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)

Group: Administrators
Last Active: Last Year
Posts: 23.1K, Visits: 36.6K
Thanks for all the nice feedback. Your suggestions will be considered for future upgrades. :)

                                                                

Peter
Forum Administrator

www.reallusion.com


Dreamcube017
Dreamcube017
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2.0K, Visits: 2.9K
Hm yep. I DID find a build of Blender that can EXPORT Alembic, but it's only for Linux.

And I know how you feel. There are all these great tools, but I keep running into Disconnects. Like last time it was that 3DX wouldn't read the bones in the file (although I found a work around through C4D) and this time it's that I wanna use a GPU renderer like Cycles or Blender and as stated, Cycles needs either Alembic which exports with no materials so I don't see the point (Not even material selection groups so how do you get them back in a simple render engine) or through Cycles in Blender which uses MDD files so I'd have to do ALL THIS OTHER STUFF in order to get it working... for EVERY OBJECT and character.

It's rather frustrating when you think about it. It's always that ONE piece missing.

----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

Facebook page:

Creation begins at the core.
planetstardragon
planetstardragon
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)

Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K, Visits: 46.0K
ahh, sorry, - I've been researching a few softwares and got it confused - I think I saw alembic on Daz - http://www.digisprawl.com/blog/software-2/daz-studio-gets-alembic/
or carrara -

this is what I found on blender - https://developer.blender.org/T37578

but to confirm your hunch, I just saw someone say that alembic doesn't transfer textures -

http://www.daz3d.com/forums/viewthread/35895/

still on my quest to find one affordable software that can do a simple task without making it a soap opera in one way or another lol!! -smh-

☯🐉
"To define Tao is to defile it" - Lao Tzu

Dreamcube017
Dreamcube017
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2.0K, Visits: 2.9K
Which version did you see that in? Is it both for import and export? I downloaded the latest version a few days ago and don't see it even in the AddOns. Is it in the Import/Export section?

----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

Facebook page:

Creation begins at the core.
planetstardragon
planetstardragon
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)

Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K, Visits: 46.0K
I was just revisiting blender, and saw it has the alembic option. You just need to enable the plugin.. maybe you could test it there ?

☯🐉
"To define Tao is to defile it" - Lao Tzu

Dreamcube017
Dreamcube017
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)Distinguished Member (12.3K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 2.0K, Visits: 2.9K
For characters, I'd use it the other way around. I'd do the animation in iClone and export a sequence or .mdd or .abc (Alembic)

The reason for that is that other programs do dumb things like get the bones flipped or mess up the weights or some other stupid thing that breaks the animation. So there'd be no need to redo the bones or anything, 'cause what you see is what you get.

Bringing things into iClone would be things like MoGraph animations from Cinema 4D or some other crazy animation that could either very easily break in iClone if even import at all.

OBJ sequences would be good too though.

I've done a bit of research and it seems that Alembic doesn't support materials even though it says it does. That's REALLY REALLY dumb and kind of a shame. I've asked on both the C4D forum and the Octane Render forum about this and have yet to get responces other than "Nope, doesn't work" but I saw a video of it working... at least from Modo. I suppose the next step would be to find someone with a copy of Modo, give them an obj and have them export it as an .abc file to see if the materials come out. I don't know if I can do it in the demo version.

OBJ sequences would be cool too as I said.

I'd LOVE to use a GPU renderer like Octane or Cycles, but in order to do that, I'll need to import .abc files for Octane (No materials so that fails) and for Cycles (.mdd from C4D can only export one .mdd per .obj file) and as you know, the characters have multiple ones.

Now I'm sure there is a way to merge the seperate objects into one but that in itself takes a lot of work since there are UV maps and all that stuff... or just have a TON of obj and mdd files.

I'll have to just export the obj file from 3DX and see what happens.

----------------------------------------------------
***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.


Player not working? Use this link.

My other audio work.

Facebook page:

Creation begins at the core.
planetstardragon
planetstardragon
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)Distinguished Member (24.1K reputation)

Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K, Visits: 46.0K
ahh, that makes more sense ...It would be great to import explosions and such, especially of the particle kind! :w00t: - but for character rigs, it seems to be limiting vs importing fbx.

thanks for the input - makes more sense from that perspective. ;)

☯🐉
"To define Tao is to defile it" - Lao Tzu

animagic
animagic
Posted 11 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 15.8K, Visits: 31.4K
planet, it depends what you want to do with it. One application is simulations, like things exploding, water splashing, etc. I can do that in Houdini, for example, and it would be great to be able to import that in iClone.

I have the free Houdine and can only export as OBJ sequences, which is sort of a poor man's version of the two other formats. So it would be great if iClone supported OBJ sequences as well.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg




Reading This Topic