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dddu88
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dddu88
Posted 11 Years Ago
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Group: Forum Members
Last Active: 9 Years Ago
Posts: 33,
Visits: 88
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Hi All,
I got a character subdivided and smoothed in Maya, after exported to fbx, then use IClone 3DXChange to import the fbx, the character looked not smooth at all, is showed like the one before subdivision in Maya, so I used the 3dxchange under normal smoothed it by clicking auto smooth button with all kinks of value up to 180, that seems not change much, specially the ear is not round, not like in Maya with a nice arc edge for the ears, so the vertex count does not change when I do auto smooth in 3dxchange.
How to achieve the same subdivision effect in Maya?
(I can see the vertex count increase a lot after I add subdivision in Maya).
Thanks Dave
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