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toonarama
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toonarama
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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theschemer (3/6/2014) Well I didn't get to spend much time with this today as the wife was off of work... But I did manage to get the character into iClone but got an error message about missing some textures or clothes and a wig so I have more work to do. I didn't have any motions to move so the video I watched was geared towards a character in iClone (Templar Knight) The character still looked pretty cool like a female shiny alien person. :P More work on this tomorrow. theschemerSchemer - when you load it into 3dxchange you need to assign the materials - in the folder you unzipped you will find the material file - jst drag that file on top of the character and then set the strength slider to 100%. If you also ticked the specular and bump map options you will have these too and you can assign these also.
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toonarama
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toonarama
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
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Armstrong (3/6/2014)
Hi, is it possible we could see a video of a rough start to finish. Just sort of flesh out the process please. I'm very intrigued. The way to familiarise oneself with software is to make common place the un-understandable. Hopefully. Thanks! Armstrong. There is a video here put up by truebones which illustrates the process within the generator - it is amazingly easy and intuitive
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mark
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Group: Forum Members
Last Active: Last Year
Posts: 4.9K,
Visits: 16.7K
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Got the avatar from Autodesk to 3DXchange-Pipeline to iClone without too much trouble.. especially for me...a compete moron with 3dXchange :P I swear I just started punchin' buttons in 3DXchange and after a bit loaded into iClone and it seems to move very nicely;) Now I really need help with the MOUTH animation!!!:D Is it possible for these avatar's to talk?:w00t: Is there a good tute for the mouth bones in 3DXchange? :)
 Click here to go to my YouTube Channel filled with iClone Tutes and Silly Stuff
Visit ANIMATED PROJECTIONS Powered by iCLONE
Intel Core i7 3960X @ 3300MHz Overclocked to 4999.7 MHz Sandy Bridge 24.0GB DDR3 @ 833MHz Graphic Display HP ZR30w GeForce GTX 980Ti 6GB Microsoft Windows 7 Professional 64-bit SP1 ASUSTeK COMPUTER INC. P9X79 WS (LGA2011)
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theschemer
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theschemer
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
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Visits: 2.9K
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toonarama (3/7/2014)
theschemer (3/6/2014) Well I didn't get to spend much time with this today as the wife was off of work... But I did manage to get the character into iClone but got an error message about missing some textures or clothes and a wig so I have more work to do. I didn't have any motions to move so the video I watched was geared towards a character in iClone (Templar Knight) The character still looked pretty cool like a female shiny alien person. :P More work on this tomorrow. theschemerSchemer - when you load it into 3dxchange youneed to assign the materials- in the folder you unzipped you will find the material file - jst drag that file on top of the character and then set the strength slider to 100%. If you also ticked the specular and bump map options you will have these too and you can assign these also. Toonarama, Here is what is in the unzipped folder. I assume the character-2.mb would be the file you speak of? Here is everything in the unzipped file folder: character-2.fbx character-2.mb (Maya Binary scene) character-2_color.jpg character-2_wig_color.jpg character-2_wig_nm.jpg character-2_wig_spec.jpg Thanks, theschemer
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toonarama
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toonarama
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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No - I think it will be the colour.jpg You do not seem to have the bump and specular maps (option when exporting) but that does not matter for now. It also lloks like you have a separate wig (!) so drag the wig colur on the model hair and then add the bump and specular if you wish as they are there for the wig
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theschemer
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theschemer
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.4K,
Visits: 2.9K
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toonarama (3/7/2014) No - I think it will be the colour.jpg
You do not seem to have the bump and specular maps (option when exporting) but that does not matter for now.
It also looks like you have a separate wig (!) so drag the wig colur on the model hair and then add the bump and specular if you wish as they are there for the wigAhhh, I see. The character-2_color.jpg looks like a UV Map (I had the view set to text in my explorer). I will play around some more till I get it. Thanks, theschemer
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toonarama
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toonarama
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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mark (3/7/2014) Got the avatar from Autodesk to 3DXchange-Pipeline to iClone without too much trouble.. especially for me...a compete moron with 3dXchange :P I swear I just started punchin' buttons in 3DXchange and after a bit loaded into iClone and it seems to move very nicely;)
Now I really need help with the MOUTH animation!!!:D Is it possible for these avatar's to talk?:w00t: Is there a good tute for the mouth bones in 3DXchange? :)Mark - Unfortunately you only get the facial rig (and therefore facial animation) with the paid for version which is based on credits which are not yet available. But - if like me - you have a family member in full time education get them to sign up to autodesk education and you get the full version for free!
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theschemer
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theschemer
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.4K,
Visits: 2.9K
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Toonorama, I got it all working. It is limited as far as the character you create is what you get and no further changes can be made in iClone but I expected that. I mean clone cloth and shirts etc... But I got it figured out. Thanks, theschemer
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toonarama
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toonarama
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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Good to here Yes - what you will need to do is create multiple versions of the character in the generator using different clothes. You could edit the uvmap but that could be a challenge. Don't forget to make sure the strength slider for the material is increased to 100% and next time you output select the specular and bump map in the options which will improve the look of the character
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BiggsTrek
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BiggsTrek
Posted 11 Years Ago
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 950,
Visits: 12.3K
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I played with this yesterday morning, and the site was a bit slow (might have been my ISP, too). But I see much potential in this! :cool:
 https://marketplace.reallusion.com/iclone/author/biggstrek
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