toonarama (3/7/2014)
mark (3/7/2014)
Got the avatar from Autodesk to 3DXchange-Pipeline to iClone without too much trouble.. especially for me...a compete moron with 3dXchange :P I swear I just started punchin' buttons in 3DXchange and after a bit loaded into iClone and it seems to move very nicely;)
Now I really need help with the MOUTH animation!!!:D
Is it possible for these avatar's to talk?:w00t: Is there a good tute for the mouth bones in 3DXchange? :)Mark - Unfortunately you only get the facial rig (and therefore facial animation) with the paid for version which is based on credits which are not yet available. But - if like me - you have a family member in full time education get them to sign up to autodesk education and you get the full version for free!
It should be posible to create facial animation based on morphs. I haven't really time to explore it right now, but what you do is using Export Mesh and Replace Mesh to create a series of morphs that you can then map to visemes.
Export Mesh will give you an OBJ file. Load that into Argile, Sculpris, or something like that and reshape the mesh to give a specific mouth shape, "Oh" for example.
Save as OBJ under a different name, and reimport the mesh with Replace Mesh (this is just to check what it looks like).
In the Expression Editor section on the right, there is a Morph List. Click Add and load the OBJ file you just created. This will be the morph for that mouth shape and will appear as a new morph under the mesh in the list.
According to a recent post by Cricky about making iClone's Citizen Extras talk, the minmum you need are: "Frown", "Oh", "Wide", and "Smile".
Once you have created and added some morphs, open the Expresion Editor and click the Viseme tab. You will find the morphs with sliders listed on the right.
The idea is now to select a viseme and using the sliders mimic the mouth shap as accurately as possible. Once you're satisfied, click Set to save the settings and move to the next viseme.
As I said, I don't have the time right now to go through the full process myself, but this is the general idea. The character will now be able to speak.
There is one thing that I don't quite know yet how to use and that is the teeth up and down which is listed in the skeleton. It is important to be able to get the teeth up for some speech sounds or it will look funny.