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Autodesk character generator

Posted By toonarama 11 Years Ago
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Cricky
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Posted 11 Years Ago
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Just in case you are lost on the map erasure...here is an image.



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wendyluvscatz
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it depends on whether the figure has teeth or if the mouth vertex mesh is welded shut.
if the latter creating a morph for top lip up bottom lip down not likely
no teeth and tongue you can always attach a mesh with morphs to fix.

of course the alternative is a morphing mouth attachment merged with the mesh imported into iclone then sent back to 3dx5 to edit.
Like using the dummy bone except you use the figure.
an opacity map can create a hole for the mouth.

you can re-use such a mouth assessory on all figures you import.

Completely out of the box alternative is use crazytalk on the texture map and use a video diffuse texture.




Cricky
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The Teeth are not necessarily mapped to the Bone in the Free output version, so a set of False teeth are required. They work for the younger crowd too !!

Just make the teeth Map invisible or non-existent inside 3dXchange, by making the map unique, then erase or hide it.

Do the facial morphs for the eyes or the mouth, and then put it inside iClone once the Expressions are made.

Once there have the character say something that opens the mouth, like "Ohhhh", then place the false teeth in there, and attach to the appropriate bone as shown in the background image. Then adjust them for the Viseme Facial Morphs in the 3dXchange5 Expression Editor.

Simple really.

The results speak for themselves:



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toonarama
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latest effort
mark
mark
Posted 11 Years Ago
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biggstrek (3/7/2014)
I played with this yesterday morning, and the site was a bit slow (might have been my ISP, too). But I see much potential in this!

:cool:


Na it's not you.... it was slow for me too biggs....but it's fun! :P

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animagic
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toonarama (3/7/2014)
mark (3/7/2014)
Got the avatar from Autodesk to 3DXchange-Pipeline to iClone without too much trouble.. especially for me...a compete moron with 3dXchange :P I swear I just started punchin' buttons in 3DXchange and after a bit loaded into iClone and it seems to move very nicely;)

Now I really need help with the MOUTH animation!!!:D
Is it possible for these avatar's to talk?:w00t: Is there a good tute for the mouth bones in 3DXchange? :)

Mark - Unfortunately you only get the facial rig (and therefore facial animation) with the paid for version which is based on credits which are not yet available. But - if like me - you have a family member in full time education get them to sign up to autodesk education and you get the full version for free!

It should be posible to create facial animation based on morphs. I haven't really time to explore it right now, but what you do is using Export Mesh and Replace Mesh to create a series of morphs that you can then map to visemes.

Export Mesh will give you an OBJ file. Load that into Argile, Sculpris, or something like that and reshape the mesh to give a specific mouth shape, "Oh" for example.

Save as OBJ under a different name, and reimport the mesh with Replace Mesh (this is just to check what it looks like).

In the Expression Editor section on the right, there is a Morph List. Click Add and load the OBJ file you just created. This will be the morph for that mouth shape and will appear as a new morph under the mesh in the list.

According to a recent post by Cricky about making iClone's Citizen Extras talk, the minmum you need are: "Frown", "Oh", "Wide", and "Smile".

Once you have created and added some morphs, open the Expresion Editor and click the Viseme tab. You will find the morphs with sliders listed on the right.

The idea is now to select a viseme and using the sliders mimic the mouth shap as accurately as possible. Once you're satisfied, click Set  to save the settings and move to the next viseme.

As I said, I don't have the time right now to go through the full process myself, but this is the general idea. The character will now be able to speak.

There is one thing that I don't quite know yet how to use and that is the teeth up and down which is listed in the skeleton. It is important to be able to get the teeth up for some speech sounds or it will look funny.


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

theschemer
theschemer
Posted 11 Years Ago
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Just wanted to add that it does in fact, let me choose the specular and bump maps. :)
theschemer
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toonarama (3/7/2014)
Good to here

Yes - what you will need to do is create multiple versions of the character in the generator using different clothes. You could edit the uvmap but that could be a challenge.

Don't forget to make sure the strength slider for the material is increased to 100% and next time you output select the specular and bump map in the options which will improve the look of the character


That is what I figured with the multiple characters. Not a problem. I have edited some uv maps before so I can always try that. :P I did forget the strength slider but will make sure I don't forget that. Not sure if it let me switch the specular and bump maps on as I am using the free version.
Thanks,
theschemer
BiggsTrek
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I played with this yesterday morning, and the site was a bit slow (might have been my ISP, too). But I see much potential in this!

:cool:


https://marketplace.reallusion.com/iclone/author/biggstrek


toonarama
toonarama
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Good to here

Yes - what you will need to do is create multiple versions of the character in the generator using different clothes. You could edit the uvmap but that could be a challenge.

Don't forget to make sure the strength slider for the material is increased to 100% and next time you output select the specular and bump map in the options which will improve the look of the character  




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