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toonarama
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toonarama
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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As Rampa mentioned in another post Autodesk have released a character generator. There is a free version and a paid for version. One of the things that the free version does not include is facial animation but the export to iclone is virtually seamless.
Heres a quick and dirty test video
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toonarama
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toonarama
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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and even dirtier (please dont judge quality - just a POC) with facial animation (cos lucky to have a son at school)
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Am7add9
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Am7add9
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 468,
Visits: 9.3K
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don't forget to make a rig template......for 3dx:)
i sound like towelie...
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planetstardragon
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planetstardragon
Posted 11 Years Ago
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Group: Forum Members
Last Active: 4 Months Ago
Posts: 11.5K,
Visits: 46.0K
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I think the free does include the facial animation - you just have to make the bone high def in the settings. That's providing they didn't change it since beta. what I did see that was costing was the new stylized shapes they added since beta ...and they are pretty cool too. Not sure what their 5 cloud points were - never found a price chart on that.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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animagic
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animagic
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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I tried a few characters when it was still the Pinocchio project. They had facial animation and were quite nice. Skirt of the girl was a problem when she was sitting down, but that often the case. I think I imported them using the Maya template in 3DXchange. It worked well. I just wished I had made more characters before Pinocchio closed...:crying:
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Rampa
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Rampa
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 8.2K,
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It does use the standard Maya rig, so the preset in 3DX works, including facial bones!:)
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mark
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Group: Forum Members
Last Active: Last Year
Posts: 4.9K,
Visits: 16.7K
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Sounds cool! Is there a link to this software? :D
 Click here to go to my YouTube Channel filled with iClone Tutes and Silly Stuff
Visit ANIMATED PROJECTIONS Powered by iCLONE
Intel Core i7 3960X @ 3300MHz Overclocked to 4999.7 MHz Sandy Bridge 24.0GB DDR3 @ 833MHz Graphic Display HP ZR30w GeForce GTX 980Ti 6GB Microsoft Windows 7 Professional 64-bit SP1 ASUSTeK COMPUTER INC. P9X79 WS (LGA2011)
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animagic
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animagic
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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mark (3/5/2014) Sounds cool! Is there a link to this software? :Dhttp://area.autodesk.com/products/features/charactergenerator You need an autodesk login, but that is free.
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toonarama
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toonarama
Posted 11 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 675,
Visits: 1.3K
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Couple of other things to note When exported as biped you need to reassign the hip and one spine bone two texture maps are output - one for the eyes and one for everything else which becomes the "skin" in Iclone. Specular and normal maps can also output. The textures in my videos look a bit washed out but that is because I didn't realise that they import with the strength slider at about 70%. Bump it up to 100% and they look fine.
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theschemer
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theschemer
Posted 11 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1.4K,
Visits: 2.9K
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Does the FREE version output of a character allow its direct import into iClone? Does it have bones and is ready to animate with the regular iClone motions etc? It sounds like a nice addition if I don't have to have a $4000 app to finish the character. :P Thanks, theschemer
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