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Utility with DAZ Studio and Carrara

Posted By rpenczak 12 Years Ago
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rpenczak
rpenczak
Posted 12 Years Ago
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I'm trying to figure out whether or not iClone with 3DXchange would beuseful for me. I use content from DAZ Studio and use Carara 8.5 Pro for rendering animations.

If I wanted to use all my DAZ content in iClone, do I need to reduce the polys on each individual content item I bring in? Does iClone have a way of doing that automatically? How is the quality of rendered animationsin iClone vs Carrara?

Thanks for any feedbakc.
animagic
animagic
Posted 12 Years Ago
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I have done comparisons between iClone and Carrara and the rendering in Carrara is better, especially if you follow some of the proposed tweaks such as setting the gamma. In general, Carrara's renderer is more tweakable. There is also a plugin to use LuxRender, but I found that so slow that it is unusable for anything other than stills.

You can use DAZ assets in iClone, but with many characters in the scene the project would be difficult to manage, response would be slow, etc. I would say that a total of 500,000 faces would be sort of a max for the total project. Another problem is that textures for a DAZ character are divided over many maps, which also make things slow. You could use Texture Atlas in DAZ to help with that.

iClone is a great tool for animation and more versatile than DAZ, so that would be a benefit. And once DAZ characters have been imported they can be converted to non-standard characters and iClone motions can be applied to them. You can even apply facial animation (at least for DAZ Genesis 1), but I've found that that doesn't import into Carrara.

Any polygon reduction would have to be done in DAZ using Decimator; 3DXchange does not have that option.

You could imagine a pipeline were you import DAZ characters and assets via 3DXchange into iClone, then animate in iClone, then export as FBX (or OBJ for static props) for use in Carrara, where you can do your rendering.

One thing to be aware of is that, except for basic content, most iClone assets, including motions, require an additional export license. So you can apply the motions in iClone and do rendering there, but you would need an export license for importing the characters with motions into Carrara.


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rpenczak
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Thanks animagic- that was very helpful. I guess I'd have to play with DAZ's decimator and see how well that's working in the current release. I could then bring those into a Carrara scene and see how it does there. I like Carrara, but it is not without its frustrating elements, and the real time rendering possibilities with iClone make it attractive - and I'm assuming the animation tools within iClone make it far more usable than, say, Unity, where I'd considered putting together scenes and then using a screen capture to 'render' out a movie sequence.

Also interested in MoCap via Kinect - but I understand that needs a fair amount of cleanup.



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