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Prop with Animation from DAZ to ICLONE

Posted By prabhatM 12 Years Ago
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prabhatM
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In DAZ, there is a gun with morph based animation for firing action. Bullets fly off when a predesigned slider action is triggered. There are other actions like Cover latch up, Safety on etc.

What is the best way to bring that kind of prop model with built-in animations to ICLONE ?

We need to use that gun as a Prop in ICLONE.
wendyluvscatz
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link please




prabhatM
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wendyluvscatz (11/22/2013)
link please



http://www.renderosity.com/mod/bcs/vietnam-addon1-m3-/71040
tq.linux
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Hi!(^^)/

I think that the bone animation of a prop is transplantable.
I think that it is difficult to use the MORPH animation.

There is also a method of treating a gun model as a head of "NonStandardCharactor."
However, I have not been successful by the method of using "DummyBone.iProp."
prabhatM
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tq.linux (11/22/2013)
Hi!(^^)/

I think that the bone animation of a prop is transplantable.
I think that it is difficult to use the MORPH animation.

There is also a method of treating a gun model as a head of "NonStandardCharactor."
However, I have not been successful by the method of using "DummyBone.iProp."


Yes, I understand bone animation can be imported.

Also I believe the morphs could be imported with multiple OBJ/FBX. But can the Prop/actor be used as a prop in ICLONE ?
wendyluvscatz
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******************************************
Product Name: Vietnam AddOn1 (M3)
Copyright © 25 March 2009 by:
Panos Coliopoulos (Panko)
******************************************

This is a long overdue set of additional items to complement the best selling GI_Combat Gear_Vietnam. It is containing weapons, web gear, head covers and other useful things that will help you to create realistic and historically correct scenes. Add On-1 for DAZ's M3 male figure is followed by Add On-2 and both packs will have their separate corresponding packs designed for use with DAZ’s female figures, V3 and V4.

Add On-1 Includes:

5 Character files:
=============

1) Flak Jacket --conforming figure.
2) M60 machine gun Loaded --fully poseable weapon with an ammo can parented to it.
3) M60 machine gun --fully poseable with its feeding belt free.
4) M60 ammunition box --fully poseable containing morphing feed belt.
5) R870 shotgun --fully poseable (of the type used by Special Forces)


13 Props, most of which are parented either to the figure or to other props:
=====================================================

1) Beret for Special Forces and Rangers --with mat pose files to change colour and flash.
2) Bandana --with mat pose files to change colour.
3) Rayban shades --parented to the figure’s head.
4) M60 feed belt to be worn across chest.
5) Web belt 1 - with mat pose files to change colour.
6) USMC combat knife --in two versions; parented to scabbard and to the figure’s hand.
7) USMC combat scabbard --parented to web belt.
8) Ammunition Feeder Can.
9) M60 cartridge.
10) M60 shell.
11) M60 belt link.
12) R870 shotgun cartridge.
13) R870 shotgun shell.


3 Hand poses for M3.
13 Poses for using the Weapons with Daz's M3, including setup poses.
34 Mat pose files for easy change of textures.
52 extremely detailed textures.

No characters, uniforms or gear not mentioned above are provided with this pack --just what it is listed.

--------------------------------------
System Requirements:

PC and Mac compatible
Poser 5 and above
DAZ Michael 3

--------------------------------------
Ownership Statement:

All of this product's content was created by Panos Coliopoulos (Panko)

--------------------------------------
Installation Instructions:

All character files should be placed at: Runtime\libraries\character\VN-AddOn1_M3 (or to a folder of your choice)
All prop files should go to: Runtime\libraries\props\VN-AddOn1_M3 (or to a folder of your choice)
All pose files should go to: Runtime\libraries\Pose\VN-AddOn1_M3 (or to a folder of your choice)
All hand files should go to: Runtime\libraries\hand\VN-AddOn_M3 (or to a folder of your choice)
All obj files should be placed to: Runtime\Geometries\Panko\Vietnam (do not change this)
All texture files should be placed to: Runtime\textures\Panko\Vietnam (do not change this)

--------------------------------------
Usage Tips or Limitations:

Due to the size and contain and in order to avoid any pitfalls using the many options of this product I decided to examine the included items one by one.

CHARACTER:
****************
On the "Body" part of each weapon you'll find dials to control the various functions such as cocking the gun, unfold bipod, etc.
The M60 comes in two versions:
a) Without an ammo-can attached, so you can use the feed belt as is, to fire from the hip for example or in combination with the ammo box, placed on the ground. The belt can be morphed by using a dial on the "body" part.
b) With the portable ammo-can parented to it.
Helgard’s genious is responsible for the firing system animation.
To better move or turn a gun choose the first part on the "body parts" list, usually an abbreviation of the gun's name, not the "body".
The Ammo box can be opened and have the feed belt sticking out of it. Morphs for the belt links are provided.
Note: Take care not to delete any part on these characters as the entire character will be deleted. If, for some reason, you want to get rid of a part -- the sling of the rifle for example-- go to properties and check “invisible”.

PROPS:
*********
Magazines, bullets and spent bullet shells are not smart propped to anything. You can move them and position them freely as you wish.
The USMC Combat knife comes in two versions. One is parented to the scabbard (which in turn is parented to the web belt) and one is parented to the figure’s right hand.


POSES:
*********
Before applying any of these poses turn all IK (Inverse Kinematics) and Limits off on your character (M3 in this case)

Setup poses are provided for easier handling of weapons. Here is the drill: You load the figure (M3) and you turn the IK off. Then you load the weapon, you apply the setup pose to the figure and then you apply the setup pose to the weapon. After this you parent manually the "body" of the weapon to the figure's right hand and you are in business.
For example: You want to setup the M3 figure and weapon for the M60 poses. You apply M60-SetupM3 on M3 and then select the gun and apply M60-SetupGun. Make sure that the body of the gun is selected and parent it to the figure’s right hand (go to your figures menu at the top of your poser window, choose set figure parent, then choose right hand from the list that appears). That’s it! Then you can apply any of the poses provided to the figure -- the gun will remain firmly embedded to his hand.

All poses are taking into consideration that the character will be posed with boots (or shoes) on.

Mat file poses are provided for easy change of textures on most of the gear. Two beret options are available: a green Special Forces beret and a dust coloured Rangers one. The SF beret loads as a default. To change the unit flash go to poses and apply any of the flashes available there. If a Rangers flash is chosen the colour of the beret changes automatically.

That's all folks. I hope you enjoy this pack.... :)

File List:
=======
..\Runtime\Geometries\Panko\Vietnam\
Bandana1_M3.obj
Beret_US.obj
FB_Bandolier.obj
FlakJacket1_M3_7849706.obj
M60.obj
M60_AmmoBox.obj
M60_AmmoCan.obj
M60_Bullet.obj
M60_Link.obj
M60_Shell.obj
R870_Cartridge.obj
R870_Shell.obj
R_870.obj
Rayban.obj
USMC_KSheath.obj
USMC_Knife.obj
WBelt1_M3.obj
l_ShinBH.obj
l_ThighBH.obj
r_ShinBH.obj
r_ThighBH.obj

..\Runtime\Libraries\Character\VN-AddOn1_M3\
FlakJacket1_M3.cr2
FlakJacket1_M3.png
M60.cr2
M60.png
M60_AmmoBox.cr2
M60_AmmoBox.png
M60_Loaded.cr2
M60_Loaded.png
R_870.cr2
R_870.png

..\Runtime\Libraries\Hand\VN-AddOn_M3\
M60-M3.hd2
M60-M3.png
R870-M3.hd2
R870-M3.png
USMC_Knife-M3.hd2
USMC_Knife-M3.png

..\Runtime\Libraries\Pose\VN-AddOn1_M3\Bandana1\
Bandana1.png
Bandana1.pz2
Bandana2.png
Bandana2.pz2
Bandana3.png
Bandana3.pz2
Bandana4.png
Bandana4.pz2
Bandana5.png
Bandana5.pz2
Bandana6.png
Bandana6.pz2
Bandana7.png
Bandana7.pz2
Thumbs.db

..\Runtime\Libraries\Pose\VN-AddOn1_M3\Beret_US\
Thumbs.db
USR_75R-1Bn.png
USR_75R-1Bn.pz2
USR_75R-2Bn.png
USR_75R-2Bn.pz2
USR_75R-3Bn.png
USR_75R-3Bn.pz2
USR_75R-SeniorROT.png
USR_75R-SeniorROT.pz2
USR_75R-TrainBn.png
USR_75R-TrainBn.pz2
USR_75R-TrainBn1.png
USR_75R-TrainBn1.pz2
USR_75Rangers.png
USR_75Rangers.pz2
USSF_12SFGA.png
USSF_12SFGA.pz2
USSF_5SFGA.png
USSF_5SFGA.pz2
USSF_5SFGA1.png
USSF_5SFGA1.pz2
USSF_6SFGA.png
USSF_6SFGA.pz2
USSF_SFVN.png
USSF_SFVN.pz2
USSF_WSMTT_Laos.png
USSF_WSMTT_Laos.pz2

..\Runtime\Libraries\Pose\VN-AddOn1_M3\WBelt1\
Thumbs.db
WBelt1_Black1.png
WBelt1_Black1.pz2
WBelt1_Black2.png
WBelt1_Black2.pz2
WBelt1_Black3.png
WBelt1_Black3.pz2
WBelt1_Black4.png
WBelt1_Black4.pz2
WBelt1_Black5.png
WBelt1_Black5.pz2
WBelt1_Black6.png
WBelt1_Black6.pz2
WBelt1_Black7.png
WBelt1_Black7.pz2
WBelt1_Brass1.png
WBelt1_Brass1.pz2
WBelt1_Brass2.png
WBelt1_Brass2.pz2
WBelt1_Brass3.png
WBelt1_Brass3.pz2
WBelt1_Brass4.png
WBelt1_Brass4.pz2
WBelt1_Brass5.png
WBelt1_Brass5.pz2
WBelt1_Brass6.png
WBelt1_Brass6.pz2
WBelt1_Brass7.png
WBelt1_Brass7.pz2

..\Runtime\Libraries\Pose\VN-AddOn1_M3\
M60-SetupGun.png
M60-SetupGun.pz2
M60-SetupM3.png
M60-SetupM3.pz2
M60_1-M3.png
M60_1-M3.pz2
M60_2-M3.png
M60_2-M3.pz2
M60_3-M3.png
M60_3-M3.pz2
M60_4-M3.png
M60_4-M3.pz2
R870-SetupGun.png
R870-SetupGun.pz2
R870-SetupM3.png
R870-SetupM3.pz2
R870_1-M3.png
R870_1-M3.pz2
R870_2-M3.png
R870_2-M3.pz2
R870_3-M3.png
R870_3-M3.pz2
R870_4-M3.png
R870_4-M3.pz2
Thumbs.db

..\Runtime\Libraries\Props\VN-AddOn1_M3\
Bandana1_M3.png
Bandana1_M3.pp2
Beret_US.png
Beret_US.pp2
FB_Bandolier.png
FB_Bandolier.pp2
M60_AmmoCan.png
M60_AmmoCan.pp2
M60_Bullet.png
M60_Bullet.pp2
M60_Link.png
M60_Link.pp2
M60_Shell.png
M60_Shell.pp2
R870_Cartridge.png
R870_Cartridge.pp2
R870_Shell.png
R870_Shell.pp2
Rayban_M3.png
Rayban_M3.pp2
Thumbs.db
USMC_KSheath.png
USMC_KSheath.pp2
USMC_KnifeOnHand.png
USMC_KnifeOnHand.pp2
USMC_KnifeSheathed.png
USMC_KnifeSheathed.pp2
WBelt-M3_OnPants.png
WBelt-M3_OnPants.pp2
WBelt1-M3_OnShirt.png
WBelt1-M3_OnShirt.pp2

..\Runtime\Textures\Panko\Vietnam\
Bandana1_01.jpg
Bandana1_02.jpg
Bandana1_03.jpg
Bandana1_04.jpg
Bandana1_05.jpg
Bandana1_06.jpg
Bandana1_07.jpg
Beret_USRanger.jpg
Beret_USSF.jpg
FB_Bandolier.jpg
FlakM3_01.jpg
FlakM3_01_bum.jpg
M60_1.jpg
M60_2.jpg
M60_AmmoBox.jpg
M60_AmmoCan.jpg
M60_Bullet.jpg
R870.jpg
R870_Cartridge.jpg
R870_bum.jpg
Rayban.jpg
RaybanTran.jpg
RaybanTran1.jpg
USMC_Knife.jpg
USMC_KnifeSheath.jpg
US_Flash_12SFGA.jpg
US_Flash_5SFGA.jpg
US_Flash_5SFGA1.jpg
US_Flash_6SFGA.jpg
US_Flash_R_1Bt.jpg
US_Flash_R_2Bt.jpg
US_Flash_R_3Bt.jpg
US_Flash_R_SeniorROT.jpg
US_Flash_R_TrainBd.jpg
US_Flash_R_TrainBd1.jpg
US_Flash_Rangers.jpg
US_Flash_SFVN.jpg
US_Flash_WSMTT_Laos.jpg
WBelt1-M3_1B.jpg
WBelt1-M3_1M.jpg
WBelt1-M3_2B.jpg
WBelt1-M3_2M.jpg
WBelt1-M3_3B.jpg
WBelt1-M3_3M.jpg
WBelt1-M3_4B.jpg
WBelt1-M3_4M.jpg
WBelt1-M3_5B.jpg
WBelt1-M3_5M.jpg
WBelt1-M3_6B.jpg
WBelt1-M3_6M.jpg
WBelt1-M3_7B.jpg
WBelt1-M3_7M.jpg

I really do not now, from this
is smart propped obviously for M3
you can parent it to the dummy bone or zack stick's head and make him invisible then in expression editor assign morphs to expressions but unsure how you would then move the bones if any of transform bits unless you assigned them as bones but this is tricky
asked on Skype, none of my Daz friends own it to tell me more and they are into weapons but not for M3.




tq.linux
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Hi!(^^)/

> But can the Prop/actor be used as a prop in ICLONE ?

https://www.youtube.com/watch?v=ODDs9VeLwzs
By chance, I challenged the theme on the short movie of one year ago.
A setup at that time is Pic1.

I think that this approach is also effective at iClone5.
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prabhatM
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wendyluvscatz (11/22/2013)

I really do not now, from this
is smart propped obviously for M3
you can parent it to the dummy bone or zack stick's head and make him invisible then in expression editor assign morphs to expressions but unsure how you would then move the bones if any of transform bits unless you assigned them as bones but this is tricky
asked on Skype, none of my Daz friends own it to tell me more and they are into weapons but not for M3.


That Prop can also be used with genesis without any problem. The animation of spent bullets ejecting out is pretty good. There is also an ammo box that feeds bullets to the gun and ofcourse there is a flying bullet animation.


************
I wish ICLONE could find a way to get DAZ prop animations ( both bones and Morphs ) in an easy way to ICLONE. Then one could use many interesting smart Poser / DAZ props in ICLONE !
************

prabhatM
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tq.linux (11/22/2013)
Hi!(^^)/

> But can the Prop/actor be used as a prop in ICLONE ?

https://www.youtube.com/watch?v=ODDs9VeLwzs
By chance, I challenged the theme on the short movie of one year ago.
A setup at that time is Pic1.

I think that this approach is also effective at iClone5.


Iclone Actor as a smart Prop ?

Could you please elaborate !



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