Anyone have this problem? UV's on a character imported into 3dxchange and then into Iclone show their seams if you zoom away from the character. They show up as black outlines, they look really nice... except I don't want them seen.
Short of having to hide seams on the back side of the mesh, is there any other fixes for this?
Alienware 15, i7 4710hq, GTX 970m, 16gb ram, 4k display, 1.5TB SSD raid.