This is very possible.
You are probably much more versed than I, however,
When you load your wall and door, DETACH the door from the wall and zero the transform key. Assuming your pivot is already in the correct place, the "hinge" of the door will be on 0,0,0.
Animate your door, apply the curves, then flag (or remember) the keyframes in which your animation(s) use. Once the animation is complete and you have flagged the project track. Align your wall to the door (leaving the door on 0,0,0). Attach the door to the wall, then merge the prop. The door will still open just as it did before merging.
Now, with your wall selected, collect clip on the keyframes in which the door opens (the flags or your memory) and add perform to the wall.
You can now "remove all animation" from the wall. The door won't open.
Now apply your perform command and it will work correctly.
You can move the wall anywhere you like and the perform command will continue to work properly.
