For all interested in polygonal count for iClone characters, and in response to many questions I am getting about my C4G3 kit, here is the clear demonstration!
Also, the Pelt mapping and mapping templates used in C4G3 allows VERY PRECISE editing and positioning within a texture. For quick results, simply dropping texture images into the material boxes will produce immediate garments!
The anatomy design in G3 characters is MUCH more natural and the skeletal system also rotates very naturally.
G3 is far SUPERIOR to G2 and it is obvious in this following images. Time to switch developing textures for C4G3!!!!!
The numbers are the polygonal count for several design base characters.
(Joke in here removed by general request, he,he,he).
NOTE: Same hair applied to both characters to keep count balanced. Shoes in C4G3 have a little MORE polygons to get the shoe shape OK. I sacrifice those!
Jane character is from Dual Mesh G2 CloneCloth template.




Mike Aparicio-Reallusion Certified Innovative Content Developer