prabhatM (1/10/2013)Does anybody has any suggestion how to add Toon Shading to the characters at the material level without the standard toon shader ?
Load a bitmap into Image-Based Lighting that contains sharp light/dark contours. That's how I did Toon Shading in iClone before iClone supported Toon Shading.
Also, I have often pointed out that character texture maps have to be radically simplified using flat colors in order to get good Toon Shading, regardless of what shaders are available.
For that matter, props that belong in the scene need to have very simple textures, too.
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