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Does CT7 have any feature that CTA does not have?

Posted By Panzerkampfwagen 13 Years Ago
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Panzerkampfwagen
Panzerkampfwagen
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Hi, I have a CTA Pro account, and i have saved up some money to avail the discount under the loyalty program which i will get in December. I am looking to get the Iclone+3DxChange Combo at 279$.

The trouble is that the CT7 does not accept this combo, and i need to make a purchase of 200$, to get CT7 for free. I obviously cannot make a 200$ purchase this month, and a 279$ purchase next month. So, can i know that is there any feature that CT7 will have that Currently CTA will not have? ( apart from auto voice animate). Is there any feature in CT7 that will justify the additional 200$ that i pump into to avail the offer?
Peter (RL)
Peter (RL)
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The big new feature of CrazyTalk 7 over CT6 and CTA is the auto motion system and the ability to have your character automatically react as if someone is speaking (or shouting) at them. :)

                                                                

Peter
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bobh
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Peter (RL) (11/18/2012)
The big new feature of CrazyTalk 7 over CT6 and CTA is the auto motion system and the ability to have your character automatically react as if someone is speaking (or shouting) at them. :)


Peter,

Could you explain how this auto motion system (ability for character to react to input) works? I don't have CT (I have CTA), so I'm wondering - does your character need to be open in CT for this to happen or does CT export some form of EXE file or ...? I'm curious how this will actually be deployed or made use of.
brothertcoleman
brothertcoleman
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Will these advanced facial movements be able to be exported to CTA as Perform?

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Peter (RL)
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bobh (11/20/2012)
Peter (RL) (11/18/2012)
The big new feature of CrazyTalk 7 over CT6 and CTA is the auto motion system and the ability to have your character automatically react as if someone is speaking (or shouting) at them. :)


Peter,

Could you explain how this auto motion system (ability for character to react to input) works? I don't have CT (I have CTA), so I'm wondering - does your character need to be open in CT for this to happen or does CT export some form of EXE file or ...? I'm curious how this will actually be deployed or made use of.

For the user it is a very simple process. You have your character open in CT7 and when you choose to record your voice, add an audio file, or use text to speech, you will be prompted on how you wish to use the audio.

You can choose to accept it as just lip-sync (as in CT6 or CTA), or you can choose to add Auto Motion, or reactive Auto Motion. Then the file is processed and the appropriate motion added to your character.

Of course you are able to make adjustments yourself if you are looking for more exaggerated movement.

                                                                

Peter
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www.reallusion.com


Peter (RL)
Peter (RL)
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brothertcoleman (11/21/2012)
Will these advanced facial movements be able to be exported to CTA as Perform?

Unfortunately not at the moment. The file formats used are not compatible. Maybe in CTA2.

                                                                

Peter
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www.reallusion.com


Plonka
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Hello Peter,

When is CTA2 coming out?

Thank you

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Peter (RL)
Peter (RL)
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Plonka (1/16/2013)
Hello Peter,

When is CTA2 coming out?

Thank you

CrazyTalk Animator 2.0 is still under development. There is currently no release date information available but you can be sure once there is, you will read it here on the forum. :)

                                                                

Peter
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Plonka
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OK great, thank Peter!

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