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Anyone know how to import chuck into c4d?

Posted By alanebell 13 Years Ago
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Dreamcube017
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Hi Alenabell.

Nice to have you here. Also nice to see another C4D user.

If you use C4D,, you'll know that while C4D is great it SUUUCKS at importing and exporting things. (Have you seen what happens when you export obj files from there?) It also pushes the reflection shader on imported files ALL the way up on every material. That's even more silly.

I think the problem you're having is figuring out which bones actualy ARE rotated incorrectly.

I'll take a look as well.

Ok after further inspection, yes it is a LITTLE bit of a hastle, but nothing you can't quickly fix. It looks like the fingers and toe bones are just flipped on the X axis for some reason.

You know, I think it's that rig. I just tried importing another character (from DAZ) and it imports just fine, animation and all. So just flip the bones around on the fingers and the two toe bones and you should be ok.



3DX wasn't a waste, trust me. The way C4D is reading the rig is what the problem is. If you were to take a character from DAZ, import it into iClone, adn pull it out into C4D, you'd be fine. Same goes for rigs made in C4D too I think.

EDIT: 2:

The FBX importer for C4D was actually GREATLY improved from what it used to be. You would've had WAY more issues than that in previous versions of C4D. Just tried a model from MikuMikuDance.

Also, if you use the autodesk FBX converter on Chuck and bring him to an earlier version of FBX, see if those versions import any differently.

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alanebell
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Oh I want chuck in c4d because I cant do any real match moving in IC.  That's why.  Also I'm not a big character rigger or animater which is why I am using Iclone.  So I have had nothing but trouble with trying to fix the rig as you so apptly managed with the demo version. 

Thanks for you help. Wish I knew how to flip those bones around cause all I do is mess up the mesh more.

Regards

Alan

moviemaker100
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@animagic *nods*

@alanebell
May I ask why you want Chuck in c4d..?
The other way round is much easier and more senseful (iC is a paradise of moves and animation possibilities).

Do you want Chuck walking through water or having realistic hair, or what..?


And:
What would be, if you just take the textures of Chuck and apply it to any fitting char of c4d.?
Chuck has nothing thaattt special, so I think..


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animagic
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I don't own C4D, but I must say Sen, your willingness to help others is exemplary! :)


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Sen
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I think it's not a problem from 3dx5 pipeline . All export work fine in 3dsmax , maya , softimage ...
I download c4d demo and try , yes it's fbx importer problem in c4d . Turn some bones in bad axis .
But I take 10 minutes for correct this , and I don't know c4d :P . So If you are an user of c4d , you can correct this little problem in a perfect job .





I only encounter problems in last fingers bones and toes bones .

And dae importer is very bad also in c4d .


CGTRADER


alanebell
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c4d uses y up.  None of the above works.  Very sad.  Huge waste of money.

 

Sen
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Hello

Fisrt : Check your fbx version in C4D , iclone use fbx 2012.1
If not the same , try to convert your fbx file (export from 3dx5 pipeline ) in the same that cd4 use . Use : autodesk fbx converter


Second : custom setting for c4d




I don't know if cd4 use Y or Z in up-axis , but in fact it's not a problem here .



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alanebell
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Here is what the character looks like.  It seems like some joints have been rotated during the export or import of the fbx file.
alanebell
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Here is what chuck looks like when you import him via fbx into c4d using c4d R14 and 3dxchange5.1 and the 3dsmax setting with Y axis up. Any ideas? Cause I'm fresh out.

Thanks in advance.

Alan Bell



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