BlessedOriginals
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BlessedOriginals
Posted 12 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 5,
Visits: 16
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Hi,
I'm gradually getting to grips with creating my own sprite based character. Essentially my end game is to map phonemes to my own custom mouth shapes so I can automate lip synching, and I'm pretty much there.
However, a lot of your templates have some movement of the actual mouth position relative to the face, so when I load a template and then use the sprite editor to replace the mouth parts everything works fine until I get into the Facial Puppeteering panel. If I load this and go into preview mode then move the mouse the absolute position of the mouth relative to the face changes with the mouse movement, and reducing the weight of the feature to zero doesn't seem to stop it moving.
I have no problem with this happening with the eyebrows and eyes, this works pretty well, but my mouth needs to remain locked in exactly the same place on the face at all times (it is not simply a blank cartoon canvas, I'm providing the movement via the artwork).
Is it possible to create an absolute position for a sprite relative to the face and lock it there? Or (as I suspect) am I trying to use a feature which is really only going to work for morph based characters?
Thanks
Rich
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jlittle
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jlittle
Posted 12 Years Ago
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Group: Forum Members
Last Active: 2 hours ago
Posts: 1.9K,
Visits: 17.1K
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Did you position each sprite? You have to position each of the many sprites for an object (i.e. eyebrow, mouth, etc.) individually. Did you set the pivot points (Green, Red, Yellow dots) correctly? See the help file and look in "Customizing Your Actor with Character Composer | Modification | Locating the Pivots" section. Jeff
Get my Plugin Manager and TaskNotes plugins for iClone. Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors! See my CTA Tutorials on the YouTube channel CTAStepByStep
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BlessedOriginals
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BlessedOriginals
Posted 12 Years Ago
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Group: Forum Members
Last Active: 12 Years Ago
Posts: 5,
Visits: 16
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Thanks Jeff,
That nailed it, literally....
Cheers
Rich
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