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S.O.L
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S.O.L
Posted 13 Years Ago
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Group: Forum Members
Last Active: 13 Years Ago
Posts: 16,
Visits: 30
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I have a question. I am tryting to get Chuck into UDK I exported him from pipeline as a FBX (just clicked the export in FBX immediately when I transferred it into pipeline) So When I get it and import it into UDK I get the body but the textures and materials are dull and off. And the Eyes are out of its socket and mouth,teeth, and hair are out of place. Is there something I am doing wrong? Thanks! Guys! (these are the settings I use to import the FBX Avatar(Chuck) into UDK) (The ""(x)"" Means I have them checked in the box The ""()"" Means they are unchecked)
(General) Import Type : Skeletal Mesh Override Full Name () Import Mesh LODs (x) Import Tangents (x)
(Skeletal Mesh) Import Morph Targets (x) Import Animations (x) Import Rigid Animations () Resample Animations () -Advance- Use TOAs Ref Pose () Split Non Matching Trangles () Import Meshes In Bone Hierarchy (x)
(Static Mesh) Combine Meshes (x) Replace Vertex Colors (x) -Advanced- Explicit Normals () Remove Degenerates (x)
(Materials) Import Materials (x) Import Textures () Invert Normal Maps (x) Create Groups Automatically (x)
Thanks guys!!
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