sw00000p (3/2/2012)
Dream,
Problem: Confusing "Special Camera" data and Understanding UV Coordinates!
Solution: Match the exporting UV Coordinates to iClone Coordinates!UV coordinates?... do you mean world units? As I understand it, UVs have to do with texture space.
Finally: Understand that "All" of the animation is within the "FBX!"
The trick is understanding "ICLONE'S" LIMITATIONS!
I KNOW all the animations are in the FBX. This is the reason I parented the camera to actual geometry.
Please try and learn how RL wrote their importer and exporter!
That same fbx dropped into max... Would perform perfectly! [quote]
Oh really? is that a challenge? I'll give you the exported FBX. And I'm sure it'll work in Max too.. hence it working in Lightwave, but I don't need it to work in Max.
[quote]
1. Do you know what different "uv coordinates" exist?
You mean world spaces and units? I'll admit, I'll have to do some testing on that.
2. Do you understand know to set the "FBX" export options!
Depends on the software really. C4D, Lightwave, and PFHoe all have different options for an FBX exporter. Some of them are similar, but others are not. In none of them is there a "switch Y and Z axis or anything like that. Only in Carrara have I seen that option.
To help you understand "UV" Coordinates...
WORLD SPACEParent that same object to follow (3) different things with the same animation!
* Box
* Dummy or Point Helper
* Line or Spline
Does any of these objects import into iClone with the correct orientation!
I've done that and I can tell you that the only thing that exports into 3DX are nulls, bones, and geometry. And as far as I know, the nulls do not make it into iClone unless you make them their own subprop.
Camera Data is special!
* Did RL write the importing code to except "Camera Data?" NO!:crazy:
But, RL Did Wrtie How To Handle An Objects "Transforms!:D:D:D
I'm fully aware of that, which is why I parented the camera to actual geometry.
Camera data is not the problem at hand, Sir! It's understanding "UVW" Corrdinates! Sir!
So Now Send That Baby In With The Correct Setting!... Attached to Something Else!;)
It's commom practice to animate a camera using a "Line".... use that Line!:w00t:
Hmmm.. a camera path. If I can export the spline, that might work.
iClone calls this.... Paths..... Oops!;)
Well I still have to get it into a program that opens the project correctly from start... C4D does NOT. Lightwave does... Now I haven't tried HitFilm or After Effects yet, but if I can get a simple camera path from there, that would be great.
I'll have to do some world units testing with both lightwave and C4D and I suppose Max too although I don't use it very often.
Also I can scale things up if it doesn't look right.
I started turning some of the tracking points into polygonal objects to make sure everything stayed in proportion. I'll try some more another time.
NOW... on to your other post.
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