The dialog files are part of the project file, so you'll have to get to them in a round-about way. There may be an easier method, but this is what I would do:
EDIT: well there is an easier way, see Peter's post above... However, if you need to change the timing within the dialog track, proceed as below..
Render an AVI video (can be low-res because you are only interested in the sound). If there are other sounds or music in your iClone project, make sure to mute those first (move the slider with music symbol at the bottom of the interface to the left).
Now load the file in the free VirtualDub and select File => Save WAV. This will give you an audio file of the video sound track. Unless your characters speak at the same time, you should be able to split the dialog, using a sound editor such as Audacity (also free).
If the dialog is overlapping, things get more complicated. Unfortunately there is no way to mute a character's dialog that I know of other than to delete the dialog completely. Make two copies of your project and delete the dialog of one of the characters. Then render out each project as described above and use VirtualDub to save as an audio file. This will give you two separate dialog files. Come to think of it, this might actually be easier.
If you can, it usually better to have your dialog files separate from the beginning. If you use TTS, you could use an application such as TextAloud to save the speech as audio file first. It will give you more flexibility. I usually do all the timing of the dialog in Audacity first, then import into iClone.
Edited
12 Years Ago by
animagic