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PR5 Product's Line

Posted By Vit3D 8 Years Ago
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Vit3D
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Posted 8 Years Ago
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Hi All.

I'm glad to inform You that first PR5 products now published in Bigboss Treasures store Smile
There are two packs - "PR5MC Starter" and "PR5HM Alex head pack"



What in Pack.

PR5MC_Base - complete character on the G5 bone system with G5 head (PR5HM_Alex).
PR5MC_SSuit_Upper, PR5MC_SSuit_Lower, PR5MC_SSuit_Shoes, PR5MC_SSuit_Gloves - skin suit parts with complete skin layer and cloths layer for texturing.
PR5MC_SSuit_LowerPlus - this item used for Lower body (lower body skin) but includes upper and lower cloths layer as single mesh, LowerPlus has separate textures templates for upper and lower parts.
PR5HM_Alex_PR2_Fit - face material for using Alex head with characters from PR2 product line.
As bonus, pack also includes Chuck hair fitted for Alex head shape (Hair_Chuck2Alex).

Character skin textures.

2048 x 2048 Diffuse, Normal Bump and Specular maps for Upper, Lower and Head
1024 x 1024 Diffuse, Normal Bump and Specular maps for Hands and Shoes.
Alex head also has original textures for Eyes, Eyelashes, Teeth and Tongue

Skin Suit textures.

Skin suit layer very close to skin (near 1.5 mm) and can be used for underwear, sport wear and even body paint creating.



Skin suit texture layout (UV) specially optimized for texturing. Templates for cloths parts have the same resolution as corresponding body parts. To simplify texturing, right and left shoes have the same layout.



What in Pack.

PR5HM_Alex - G5 head;
PR5HM_Alex_PR2_Fit - face material for using Alex head with characters from PR2 product line
As bonus, pack also includes Chuck hair fitted for Alex head shape (Hair_Chuck2Alex).

Head textures - 2048 x 2048 Diffuse, Normal Bump and Specular.
Head also has original textures for Eyes, Eyelashes, Teeth and Tongue.

This head can be used with any G3 and G5 character. PR5HM_Alex_PR2_Fit material specially made for seamless look with characters from PR2 series.
iClone automatically fits skin tone of body to face tone. To have good result use this procedure:
- load PR2 character and exchange its head with Alex head from pack;
- go to Avatar > Skin > "Material & Texture Settings", choose "RL_Face" material;
- load PR5HM_Alex_PR2_Fit material from pack and save the head with new name;
- load PR2 character again and exchange its head with just saved new Alex head;
- go to Avatar > "Avatar Proportion", select head and set scale to 91-92 % (this scale good for any G3 characters)

Hope You'll find this products useful Smile

Vit


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8 Years Ago by Vit3D
shygirl
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The character looks excellent Vit3d, I love the neat mapping, makes texturing soooo much easier.  Great job!

Shy Smile

"O wad some Power the gift tae gie us, to see oursels as ithers see us!"


Alley
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He looks great Vit - very nice character.

Alley
"Wise men speak because they have something to say; fools because they have to say something"

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Vit3D
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Shy and Alley,
Thanks a lot for your hi opinion about this character! Smile

Vit


Paumanok West
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Yes, the UV mapping is truly spectacular. It's a wonderful thing to load the PR Lower Plus and get such excellent guides for cutting the Upper and Lower cloth. w00t

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Bigboss
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Another Fantastic Product! Smile

Your work is spectacular Vit3D ! Cool

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Vit3D
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Mitch and Guy,
A lot of thanks! I'm glad to know that You like this product Smile

LowerPlus part specially made for creating "solid" suits like wetsuits, wrestling suits etc. Guide lines in template just recommendation and of course You can use your own cutting, but I tried to put them in more natural positions and hope that they can be good references for cloths creation.

Texture layout for all pelts except Shoes absolutely symmetrical, so for speed up texturing You can create only one side of texture and then "flip" it to opposite side.

As I told cloths layer in Skin suit very close to character skin and although deformation of surfaces for both layers carefully synchronized, they can have some minor intersection in problematic zones when You will use extreme poses. So for best looking result it's recommended "to hide" skin layer under the cloths in these zones using opacity mask for skin layer.
Texture layout for skin layer practically identical to templates for skin suit (except waist zone and shoes), so You can use your texture for cloths layer as reference (template) for creating opacity masks for skin layer Wink

Have fun Smile

Vit


Apparition
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I would add my appreciation to the extreme quality in this characters!

Very good Vit3D!

Mike

Mike Aparicio-Reallusion Certified Innovative Content Developer


Vit3D
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Mike, a lot of thanks for comment! Smile

Vit


W.VEEKE
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Yes, you are the master in creating high quality meshes and texturing. Well done


Wil Veeke-Reallusion Certified Content Developer





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