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sumthinwong
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sumthinwong
Posted 18 Years Ago
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Group: Forum Members
Last Active: 8 Years Ago
Posts: 394,
Visits: 8.2K
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Hello to everyone, I'm new to Iclone although I've worked in Daz,poser,3dmax and Maya, have at least a working knowledge of them. Interest in iclone is animation. So I begin with a noobie question: i understand that characters made by daz and poser can be imported via 3dxchange but the resulting product would be static, no animation. I'm guessing that there is no way these can be animated once loaded into iclone, is that correct? Also the only way to maintain bone structure and thereby animation is through export from 3dmax or Maya? What if you exported a daz, poser character using collida to 3dmax, then export that same character to 3dxchange to iclone, has anyone had success with this route? Just looking for various ways to use my existing content. Thanks for your help.
All arts is political, otherwise it would just be decoration. And all artists have something to say, otherwise they'd make shoes.
Earl of Oxford
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