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Bruce (RL)
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Bruce (RL)
Posted 13 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 518,
Visits: 2.0K
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Dear 3DXchange5 Users, Thank you for all the great support you have been giving us for 3DXchange5 these days. All your feedbacks give us precious ideas and suggestions on how to improve 3DXchange5, making it a more powerful pipeline tool. Initially the plan was to launch the update with 3DXchange 5.1 with facial animation features in June. But after special consideration on some of your suggestions, we will now delay the launch of these features in 3DXchange 5.2 to the end of 2012 in order to add more of these features to our original development plan. The following are some sneakpeak screenshots that show some new progress. Please take note that these images are for your reference only, as this is a work in progress. Thank you again for all your feedback, support and patience. We are confident that we will deliver 3DXchange 5.2 with great new features ! All the best, Your Reallusion Staff
______________________________________Bruce (RL) Forum Moderator
Reallusion, Inc. https://forum.reallusion.com
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Paumanok West
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Paumanok West
Posted 13 Years Ago
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Group: Forum Members
Last Active: 11 Years Ago
Posts: 2.5K,
Visits: 7.0K
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Bruce (RL) (8/5/2012) ...But after special consideration on some of your suggestions, we will now delay the launch of these features in 3DXchange 5.2 to the end of 2012 in order to add more of these features to our original development plan...
... We are confident that we will deliver 3DXchange 5.2 with great new features !I've been with iClone ever since it was a silly little toy (proof of concept) called "It's Me," and Version 2 was the only version that didn't knock me out with awesome improvements over the previous version. I fully share confidence in your awesomeness, and I'm also confident that you're making some generous sacrifices in short-term profit in order to deliver the best you can at Christmas. "There is no charge for awesomeness . . . (or attractiveness)." --"Kung Fu Panda"
General Picture - animating now to life itself(tm) Member of Content Wizards
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RB3006
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RB3006
Posted 13 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2.7K,
Visits: 14.6K
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we will now delay the launch of these features in 3DXchange 5.2 to the end of 2012 thanks, I'm disappointed again the third shift of the updates I have the feeling, RL is a claims knockers when I hear this justification, unfortunately I can only laugh. probably does not even have the base. this reminds me of something ... Mocap does work (there I said it). You just need to adapt to the limitations of the current system and try to forget about what you "expected". Robert
Gruß Robert
DANKE für Haare und Kleidung:, die nicht durch den Avatar geht !!! :rolleyes:
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sharad.inc
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sharad.inc
Posted 13 Years Ago
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Group: Forum Members
Last Active: 10 Years Ago
Posts: 103,
Visits: 1.1K
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Bruce (RL) (8/5/2012) these features - Can we at least get some detail on what "these" features are? Will we be able to export facial animation done in iClone to other software? If yes, in what format? And will it also be possible to import vertex facial animation? etc etc
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planetstardragon
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planetstardragon
Posted 13 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 11.5K,
Visits: 46.0K
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I like it, I give kudos to RL for taking their time to listen to our feedback and make a bigger and better update. 3DX5 was already an amazing improvement, and I think the only thing they had working against them was announcing another amazing feature ( morphing ) they were adding to the software in advance. I personally do not feel upset at the delay, but honestly speaking, I can't say I know what I'd do with it yet when it comes out, so I haven't that sense of urgency from any planned projects with it. I've noticed many pre- announcements, especially with gaming software builds more frustration and tension than anticipation. The "Are we there yet ?" condition! lol :) what I am craving for though, I admit, is that 3rd panel in the Iclone 5.3 patch!!! :w00t: my dragons and monsters will be so much more intimidating when I can animate them growling and smacking victims around with their tails!! I'm so happy with the new rigging options, I am not missing anything daz ...( not yet anyways lol ) so for the record I commend RL for taking more time to make things bigger, better with less bugs!! if the choices were to work with an incomplete update now and deal with bugs, or wait for a polished update, i think most people would opt for a polished update ( except me, I enjoy betas lol ) I also have to admit to being a fan of RL products, I've been with em since Iclone 3, and have observed first hand how they listen and improve the products.....They are a very ambitious company with their software, and I think it's also a learning process for them as well....they start out with one idea for an update then they listen to our comments like them and add more to the product ....the problem is that adding more great features means needing more time to implement them.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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animatom
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animatom
Posted 13 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 910,
Visits: 12.7K
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"...and I think it's also a learning process for them as well..." Yes, I think this is the key here. I would love to see animated morphs in and out, point cashe as well, bones everywhere, some under the hood scripting options - but it is fair to admit that Reallusion listen their customers and really tries to implement everything possible. I'm tracking iClone from first versions and improvements are monumental. This is very serious film making tool now, much more serious than many users are. Much more serious then most of movies made in iClone are. So this is the hard reality: we must make effort to track iClone, not the other way around.
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Paumanok West
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Paumanok West
Posted 13 Years Ago
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Group: Forum Members
Last Active: 11 Years Ago
Posts: 2.5K,
Visits: 7.0K
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animatom (8/6/2012) This is very serious film making tool now, much more serious than many users are. Much more serious then most of movies made in iClone are. So this is the hard reality: we must make effort to track iClone, not the other way around.Thank you: I agree one million per cent. (Is that a per cent??) :P
General Picture - animating now to life itself(tm) Member of Content Wizards
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animatom
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animatom
Posted 13 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 910,
Visits: 12.7K
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Thank you, mr West. There is one thing that many users shouting for new options (including me sometimes, I admitt) somehow don't see. And this is probably most important thing to learn in animation. The beauty of workarounds. iClone can stop developing right now, in this state, and it will stay for a long time powerful enough for any dedicated film maker to make anything he want. For any lack of option, for any missing tool, there is always some workarounds and workarounds are creative as hell. What is the better way to learn or to get new, fresh idea for something then trying to overcome some problem? So Reallusion, take your time. All time you take is on my side anyway. :)
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Capemedia
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Capemedia
Posted 13 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.5K,
Visits: 5.1K
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animatom (8/6/2012) Thank youSo Reallusion, take your time. All time you take is on my side anyway. :) Agreed :)
___________________________________________________________
Score VariationsCapemedia UK Limited's Website
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wendyluvscatz
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wendyluvscatz
Posted 13 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 2.5K,
Visits: 19.4K
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ok, bit too much Reallusion butt kissing here :w00t: they will need toilet tissue to dry off :hehe: thx for the update Bruce, appreciated but gimme gimme gimme already!!!! :D:D:D:D:D I have been very busy converting some massive Daz props into iProps thx to the 64bit and 3dx5 that I never would have been able to before and also doing lots of weird Genesis characters, eager as punch to be able to get some facial movenent too.
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