Medium answer...
Substance Designer allows you to CREATE the substances like what you see in the iC6 demo videos.
Substance Painter allows you to USE the substances on a 3D model.
iClone can also USE a substance, but only to a certain extent.
Longer answer...
You will have to use the "Unity 4" export option to make texture maps that iClone 6.0 (or earlier) can utilize.
SP is geared to Physically Based Rendering engines, which iClone and Unity 4 don't have, so you have to put out dumbed-down versions of the texture maps.
The good news is Peter (RL) has stated the a PBR shader (is) coming in a future 6.x update. We don't know if it's 6.1 or 6.8, or if it will be a month or 10 months from now. But at least it will be a 6.x update, meaning it will be a free update for current owners.
If you do anything cool or interesting (or so horrible it might amuse us) please post some pictures.
Have fun!
P.S.
I know you're looking for more ways to spend money, right? A digitizing tablet with a pressure-sensitive pen will be a great addition if you do a lot of artwork on the computer.
I have a Wacom Bamboo table (one of the smaller ones). I haven't used it much, but it's really nice. The harder you press, the darker and/or wider your paint lines are. You really can't do that sort of artistic work with a mouse.
Something like this:
http://www.wacom.com/en-us/products/pen-tablets/intuos-pen-and-touch-small
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity...
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors.
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
Edited
10 Years Ago by
justaviking