Expression morph transfer to face covering?
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By spencerreeve
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Last Year
Well, I might have gotten out over my skis on this one.
I have a character wearing a tight face covering, think a spandex super hero mask. I used Zbrush to extract the face covering from the mesh so that the topology is the same as the face. Is there a way to make it so that the mask accessory morphs to match the face expression, or is there a way for me to edit the mask for a few set expressions?
I don't know why i thought transfer weights would work. it wasn't until it got the mask made that i realized that facial expressions are basically morphs and not driven by bones.
See below for the mask at resting and then when the character smiles.
By 4u2ges
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Last Year
Convert the mask to Hair > Base/all and then use Assign Conformable Regions to weight it to the face skin.
https://courses.reallusion.com/home/character-creator/hair-bread-and-eyebrow?product=Character%2520Creator&keyword=conformable&v=character-creator-4-tutorial-assigning-hair-conformable-regions
By spencerreeve
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Last Year
Working like a charm, thanks! Follow up question though, do you know why my select tool would be greyed out while doing this? i am having to go poly by poly in edit range, which is fine,
but would love to make this process faster in the future.
By 4u2ges
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Last Year
do you know why my select tool would be greyed out while doing this?
Yes, because you checked "Smart Select".
You may either use semi-automated Smart Select or select vertices manually while Smart Select is unchecked.