Expression morph transfer to face covering?


https://forum.reallusion.com/Topic550771.aspx
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By spencerreeve - Last Year
Well, I might have gotten out over my skis on this one.

 I have a character wearing a tight face covering, think a spandex super hero mask. I used Zbrush to extract the face covering from the mesh so that the topology is the same as the face. Is there a way to make it so that the mask accessory morphs to match the face expression, or is there a way for me to edit the mask for a few set expressions?

I don't know why i thought transfer weights would work. it wasn't until it got the mask made that i realized that facial expressions are basically morphs and not driven by bones.

See below for the mask  at resting and then when the character smiles. 
https://forum.reallusion.com/uploads/images/b5bb8f8c-a923-48c0-9f01-45be.pnghttps://forum.reallusion.com/uploads/images/f985f6d5-a8cd-426e-9bee-4b63.png
By 4u2ges - Last Year
Convert the mask to Hair > Base/all and then use Assign Conformable Regions to weight it to the face skin.

https://courses.reallusion.com/home/character-creator/hair-bread-and-eyebrow?product=Character%2520Creator&keyword=conformable&v=character-creator-4-tutorial-assigning-hair-conformable-regions

By spencerreeve - Last Year
Working like a charm, thanks! Follow up question though, do you know why my select tool would be greyed out while doing this? i am having to go poly by poly in edit range, which is fine,https://forum.reallusion.com/uploads/images/34cca478-5ea7-45f2-acba-76d1.png but would love to make this process faster in the future. 
By 4u2ges - Last Year
do you know why my select tool would be greyed out while doing this?

Yes, because you checked "Smart Select".
You may either use semi-automated Smart Select or select vertices manually while Smart Select is unchecked.