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By abren426 - 3 Years Ago
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I exported a CC3 character to blender, but I don't find any facial shape keys. Thank you
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By Anna Mironova - 3 Years Ago
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try export with fbx not obj
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By abren426 - 3 Years Ago
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It worked now, thank you. What is the best way to animate the blender shape keys? Are there any addons that work with the shape keys CC3 provides?
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By AutoDidact - 3 Years Ago
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abren426 (9/11/2022) It worked now, thank you. What is the best way to animate the blender shape keys? Are there any addons that work with the shape keys CC3 provides?
You do understand that you can create a facial animation in Iclone and export it to Blender with the free pipeline tool. (at 10 minutes into this video)
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By abren426 - 3 Years Ago
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I can't. It doesn't let me export because I dont have 3DXchange.
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By AutoDidact - 3 Years Ago
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abren426 (9/11/2022) I can't. It doesn't let me export because I dont have 3DXchange.
Sorry..I should have clarified that you need at least CC3 pipeline to use the Blender pipeline tool.
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By abren426 - 3 Years Ago
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what options do I have without the cc3 pipeline?
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By 4u2ges - 3 Years Ago
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abren426 (9/11/2022) what options do I have without the cc3 pipeline?
AFAIK, practically none. Non-pipeline version was designed to work only alongside with iClone 7, where you create a character, send it to iClone and make movies inside of it. Export is limited to OBJ which is only capable to export geometry (without any sorts of animation, morphs...etc).
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By abren426 - 3 Years Ago
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IClone is useless without the ability to export.
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By AutoDidact - 3 Years Ago
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IClone is useless without the ability to export. Not really a fair assertion. I personally render everything in Blender. But most here operate entirely within the Reallusion eco system and don’t need to export with Blend shapes. Just FYI the .obj that you exported from CC3 basic can be rigged with the FREE Accurig tool and exported out as FBX where it will have an Actor core compatible rig. You can use the free Blender pipeline tool to import it ,convert to rigify and apply any actor core motions to it inside blender. No facial animation blend shapes , of course, However it may be useful for non speaking Characters or costumed Characters wearing masks. helmets etc. This guy shows the process
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By abren426 - 3 Years Ago
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I am not into rendering images. I build vr apps and I'm having a lot of other work to do so it would be nice that at least reallusion works.
I know about Actorcore, its awesome: https://forum.reallusion.com/522340/My-Character-arms-intersect-and-overlap-with-the-body I assume the blend shapes got lost somewhere in between blender -> actorcore -> blender.
The question is not whether iclone is useful to me or not, but what options I have within blender to animate the face of the character. I would also pay someone to explain me how to get from cc3 to a > fully < animated character within blender.
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By AutoDidact - 3 Years Ago
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but what options I have within blender to animate the face of the character. I would also pay someone to explain me how to get from cc3 to a > fully < animated character within blender.I would also pay someone to explain me how to get from cc3 to a > fully < animated character within blender. Well obviously,for anyone planning to always render externally, the most financially prudent course would have been to pay Reallusion for the pipeline version of CC3 back when it was around $200 USD….as most of us did. (Rendered in Blender) Your only Option today, for getting your Animated&Speaking figure from the Reallusion Character system into blender, is the Pay for the Iclone 8/CC4 upgrade.
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By 4u2ges - 3 Years Ago
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From the other thread: "I created a character in CC3, exported it as FBX,... "
I always had CC3 pipeline and wonder if non-pipeline CC3 version is capable of exporting FBX...
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By AutoDidact - 3 Years Ago
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4u2ges (9/12/2022) From the other thread: "I created a character in CC3, exported it as FBX,... "
I always had CC3 pipeline and wonder if non-pipeline CC3 version is capable of exporting FBX...
The question was throughly discussed here: I took advantage of the “Pandemic stimulus sale”( or whatever it was) , to finally move up from IC6.5 & 3DX6 pipeline.
I opted to get only Iclone 7 basic but CC3 PIPELINE STAND ALONE as well.
Anyone who has that version of CC3 can attach any existing body imotion to a CC3 Character during export to blender. But believe you needed to have created to facial /lipsynch in version 6 or higher for “imotion plus” attachment.
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By abren426 - 3 Years Ago
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Interesting! So 3dxchange was 200$ before and they want me to pay $400 now??
Message from reallusion: "If you still need 3DX7 Pipeline, after checking with our sales team, we would like to see this as a very special case, and extend the offer for you, please purchase it via the link below:" purchase-link -> Total 400$.
3dxchange is not even needed anymore in the new version and they have the courage to ask twice as much for it? Im really disappointed.
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By AutoDidact - 3 Years Ago
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Forget 3DX!! Ask the sale team if they would sell you that last version of CC3 pipeline (for $200 hopefully) That is ALL you need to send talking/acting ICLONE 7 Characters to Blender for videos like the ones I have already posted in this thread.
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By abren426 - 3 Years Ago
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I talked to the support team and they told me that I have cc3 pipeline already but I need 3DX to export from Iclone.
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By AutoDidact - 3 Years Ago
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I talked to the support team and they told me that I have cc3 pipeline already Well You have everything you need to export a character with facial Blend shapes for talking/ animation in blender . Watch the video again...only Iclone 7 basic and CC3 pipeline (NO 3DXCHANGE!!!) was used
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By abren426 - 3 Years Ago
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In the video you say "prepare a facial animation and export it as imotion+ file"
In CC3 I "Send character to Iclone", have it in iclone, but in Iclone how can I export it as imotion+ file?

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By AutoDidact - 3 Years Ago
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Use the collect clip feature of the timeline and save file as Imotion plus to any location and attach it during the export from CC3 pipeline.
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