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By RobH2 - 3 Years Ago
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I just installed iClone 8 like everyone else in the world today and it's impressive. Just one issue so far, it detects my Space Pilot and then there is a runaway motion of the coordinate axis or any object. The object starts spinning and zooming away. I've been using a Space Pilot over 10-years and it's nearly impossible to keep my hand from touching it without thinking. Normally, that just ends up in no motion and you let go saying, "oh yea, it doesn't work here." But, this is a killer for me with iClone8. Sometimes iClone 8 will open and be running away as soon as it opens, even without touching the Space Pilot.
iClone 7 does not have this issue. And, Character Creator 4 works perfectly with the Space Pilot. That was a nice realization.
I've tried to disable Space Pilot in its settings by turning off all buttons and rotations. But no help. I've also used the Preferences in iClone 8 to turn down the Game Pad settings but they don't go to "0", The only go to "1". At "1", the runaway is in very slow motion but it occurs and once it starts you can't stop it or 'Esc' out of it. You have to terminate iClone and restart.
Any suggestions? I can't disable my Space Pilot to use this one software. That's not practical. But I can't use iClone 8 with it turned on...
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By virtuali - 3 Years Ago
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Are you using an Orthographic camera ? If yes, I reported a problem with 3DConnexion here:
https://forum.reallusion.com/513403/3DConnexion-support-great-but
It works much better in Perspective View. The only issue for me is it would be best if we could choose whether the controller should control scrubbing on the timeline OR controlling the camera in the 3d view. Now it does both, depending which one is in focus, which makes it tricky to use.
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By RobH2 - 3 Years Ago
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I'm not sure what camera the default one is. I'm so new to iClone I haven't made any custom cameras yet. But, upon inspection, it appears as if the New Scene default camera is Perspective.
Here's a video that shows my issue.
I open a scene and most of the time it is fine. But, some of the time it opens and the camera is already moving and can't be stopped without terminating and restarting. But, if I bump or touch my Space Pilot in the slightest causing even the tiniest amount of input, off we go and the iClone camera starts moving. it's unstoppable.
I know, I can unplug or disable my Space Pilot driver. But, that's so counterproductive because if I'm bouncing back and forth between iClone, UE, Max, etc., those are all crippled as far as navigation goes. It's just not practical to turn off my Space Pilot when working with iClone open.
I read some posts on 3DConnexion. Their moderators send me back here saying, "tell your developer to incorporate our API into their product, we provide it free to any developer who desires it. We can't control it on our end."
I'm hoping this is a bug and in issue they can address quickly.
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By RobH2 - 3 Years Ago
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I have a workaround...lol....

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By ken_1171 - 3 Years Ago
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I have a "Space Navigator" and the exact same thing happens to me. It works 100% fine in CC4, but as soon as I touch the 3D mouse in IC8, things start spinning around uncontrollably, and there is no way to make it stop. I therefore confirm the issue reported here happens, even if I have a different model of the 3D mouse. No issues with CC4 - this only happens in IC8.
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By 3dtester - 3 Years Ago
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Hi, i have the "Space Navigator", too.
I found a thread in the 3dconnexion forum. You can edit the file %AppData%\3dconnexion\3DxWare\Cfg\Global.xml I have set the "deadband" value to 20 which seems to help a bit. https://forum.3dconnexion.com/viewtopic.php?p=51711 However, this only prevents the unintended trigger of the movements. When it goes havoc, it still can't be stopped :crying:
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By RobH2 - 3 Years Ago
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Good work. I was there looking for something, anything, to try like this. Thanks for posting. I'll try it and report back.
Good news is that many of us have this problem, so it is indeed a bug and not a localized conflict. Let's hope they hop on it.
EDIT: Reporting Back The tweak of the xml did not do anything for me. The runaway is slower, but always occurs if I even just bump my Space Pilot and it detects an input from the vibration.
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By ken_1171 - 3 Years Ago
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Considering the same mouse works perfectly fine with CC4, we shouldn't have to do anything with it in IC8. I believe this is something that Reallusion would have to fix on their part.
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By 3dtester - 3 Years Ago
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ken_1171 (5/14/2022) Considering the same mouse works perfectly fine with CC4, we shouldn't have to do anything with it in IC8. I believe this is something that Reallusion would have to fix on their part.
Yes, and i believe that RL devs could fix this in a minute...;)
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By 3dtester - 3 Years Ago
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RobH2 (5/14/2022) Good work. I was there looking for something, anything, to try like this. Thanks for posting. I'll try it and report back.
Good news is that many of us have this problem, so it is indeed a bug and not a localized conflict. Let's hope they hop on it.
EDIT: Reporting Back The tweak of the xml did not do anything for me. The runaway is slower, but always occurs if I even just bump my Space Pilot and it detects an input from the vibration.
You can try to set it to an even higher value. For me it works, so it doesn't react to a short bump.
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By ken_1171 - 3 Years Ago
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You can try to set it to an even higher value. For me it works, so it doesn't react to a short bump.
Wouldn't this globally affect the 3D mouse in all other applications, making it less sensitive to small adjustments? That's why I believe Reallusion should fix this on their side, instead of us having to sacrifice 3D mouse sensibility in all applications that are not affected by this. After all, it works in CC4 as it is. :)
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By 3dtester - 3 Years Ago
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Sure, RL has to fix this. Even in CC4, it is not optimal. I appreciate that support for these controllers has been included at all. But now we need some sort of control panel to make it usable. The weird thing is that 3dconnexion has an app-specific control panel already, but it has no effect.


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By ken_1171 - 3 Years Ago
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The 3dconnexion panel works fine with Reallusion programs over here. I had the settings configured, and they work fine. This is the version I am using here (see image below). Check your version. Maybe you need an update? I am not updating my drivers anymore since 3DConnexion has retired the Space Navigator, so newer drivers might not support it anymore - like it has happened with the Space Pilot after Windows 8. It has become an expensive paperweight because the driver won't recognize it in Win10.
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By 3dtester - 3 Years Ago
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Ok, i have an older version. I will try it...
EDIT: i have updated the driver and there's some effect. But it still doesn't help with the issue.
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By ken_1171 - 3 Years Ago
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3DConnexion has officially retired the Space Navigator, so it will eventually no longer be even recognized in Windows. We can only rely on the driver to keep it working. They have announced a new driver version, but I won't touch it. I have to keep THIS version, or else bad things might happen. In other words, I can never update the driver anymore. When Windows stops recognizing it, the mouse will be dead. Will be the 2nd already I have that is perfectly working, but can't be used anymore. The pile keeps growing.
Try the exact version I am using. Maybe that was the last one that will work with the Space Navigator?
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By RobH2 - 3 Years Ago
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Exactly, that's where I started but turning off everything in the Space Pilot control panel. But it does not disable input to iClone. Surely the developers know that navigating around in a large scene is incredibly tedious and difficult no matter how much you get used to it. You'd think they would be all over a solution like the 3dconnexion products. But, I've seen grumbles about lack of support for them going back 10 years or more.
Anyone who's used a navigation product realizes how many, many hours it saves and how much more efficient working is. I hope the iClone team will jump on this and help us out.
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By ken_1171 - 3 Years Ago
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I have been using a 3DConnexion mouse for over 15 years now, and I can't go without it. When I can't use it, like in zBrush, it feels like I have one of my hands tied to my back. Let's hope Reallusion will take care of this in a timely manner.
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By RobH2 - 3 Years Ago
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I know how you feel. I've been using it in 3ds Max my entire career, almost 20-years. I had a different product even before Space Pilots came out. I turned it off to use iClone and then opened Max to do something, forgetting it was off, and I could not navigate in Max. I didn't even know what keys and mouse buttons to use. I had to laugh. I was crippled and it was indeed like having a hand tied, drunk and upside down to boot....
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By ken_1171 - 3 Years Ago
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Is it just the 2 of us who noticed the 3D mouse has issues in IC8? I wonder.
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By yepkoo - 3 Years Ago
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I guess no one has been able to use it fully because the programs have just been released. Even I was only able to do the transfer tests to UE. In time, all the problems will be revealed.
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By Kidder - 3 Years Ago
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I dont have space pilot just a normal trackball mouse but something similar happened to me last night as I was closing down I knocked my mouse and everything started spinning, I clicked on a different prop and that started rotating, couldn't stop it I ended up somewhere in space and had to close without saving. Really wierd. Just prior to this I was clicking on the new icons at the top of the scene mgr to see what they were , maybe this caused something. I might try and recreate and let you know. K
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By ken_1171 - 3 Years Ago
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Kidder (5/15/2022) I dont have space pilot just a normal trackball mouse but something similar happened to me last night as I was closing down I knocked my mouse and everything started spinning, I clicked on a different prop and that started rotating, couldn't stop it I ended up somewhere in space and had to close without saving.
Does this happen only with IC8, or also with CC4? When it comes to the 3D mouse, it only appears to happen in IC8. I can use it normally in CC4.
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By Kidder - 3 Years Ago
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Ok I tested it again and it was my gamepad that was causing it I think. I unpluged the gamepad and it stopped, so not sure its the same problem as you guys are getting, I didn't realise that gamepad worked outside of MD, So not sure this makes any difference to your issues.Something may have been pushing against the joystick but it gave the same results you describe.
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By ken_1171 - 3 Years Ago
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Kidder (5/15/2022) Ok I tested it again and it was my gamepad that was causing it I think. I unpluged the gamepad and it stopped, so not sure its the same problem as you guys are getting, I didn't realise that gamepad worked outside of MD, So not sure this makes any difference to your issues.Something may have been pushing against the joystick but it gave the same results you describe.
I have a gamepad, but it is not plugged in. Chances are that is not the issue, since the 3D mouse works fine in CC4, and this only happens in IC8. If it were something in Windows, it would affect both programs.
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By 3dtester - 3 Years Ago
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Kidder (5/15/2022) Ok I tested it again and it was my gamepad that was causing it I think. I unpluged the gamepad and it stopped, so not sure its the same problem as you guys are getting, I didn't realise that gamepad worked outside of MD, So not sure this makes any difference to your issues.Something may have been pushing against the joystick but it gave the same results you describe.
What gamepad do you have? I have also unplugged my gamepad (XBox 360 Game Controller), but it wasn't the cause.
Actually the gamepad works pretty good in iClone (for example for the Motion Director, it is great).
But the advantage of a space mouse is clear. When i think of how nice it works in DAZ-Studio or Blender...
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By Kidder - 3 Years Ago
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I don't think CC4 supports gamepad, Just tried it to check and it doesn't, but I agree I don't think gamepad is the problem it was just an outside long shot. I don't know anything about space pilot but it looks a very interesting way to navigate as I find a standard mouse terrible, so will keep an eye on this to see if it is fixed so I can consider investing in this product.
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By ken_1171 - 3 Years Ago
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Kidder (5/15/2022)I don't know anything about space pilot but it looks a very interesting way to navigate as I find a standard mouse terrible, so will keep an eye on this to see if it is fixed so I can consider investing in this product.
So far I had a Space Pilot (old version), and then the Space Navigator. Believe me - those are life changing devices. I don't think I have ever met someone who regretted having one. The only "bad" thing about them is when a program doesn't support them (I am looking at you, zBrush!!), you will feel handicapped.
For the record, the Space Pilot didn't break or anything. The reason I had to switch to the Space Navigator was because Windows 8 and later didn't recognize the Space Pilot anymore because 3DConnexion decided not to make drivers for it anymore, so we can plug it in, but Windows won't recognize it. More recently this year, 3DConnexion has also decided to retire the Space Navigator, so I can no longer update the drivers, or Windows might not recognize it anymore. You can call it "planned obsolescence", which is becoming common practice nowadays. T__T
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By 3dtester - 3 Years Ago
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Well, there are drivers and they seem to work in recent Windows Editions. Our devices rock in other programs than iClone. 3DConnexion provides the SDK for free. RL devs just have to ask and implement it properly.
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By Kidder - 3 Years Ago
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Hi 3dtester, i Didn't see your question as our posts crossed, Im using a wired xbox gamepad....I just looked at the space navigator to check out the cost and fell off my chair, wow I'd be ***** if it didn't work with Iclone I'm sure it will get sorted, soon hopefully and maybe I'll look into aquiring one in the future anything for speed but money is becoming increasingly tight of late.
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By ken_1171 - 3 Years Ago
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3dtester (5/15/2022) Well, there are drivers and they seem to work in recent Windows Editions.
This may be a bit confusing because more than one device is called the "SpacePilot". Mine is the original version (first image below). I think the new one is called SpacePilot Pro. 3DConnexion has stopped supporting this 3D mouse way back in Windows 8. When we plug it in, Windows won't recognize it, and updating drivers didn't change that. I guess that's their way of forcing us to buy the new version. I bought the newer Space Navigator (second image below), but 3DConnexion has recently sent an email notifying that this has also been deprecated and will no longer be supported in future drivers. Looks like I am already using it in borrowed time. Construction quality is topnotch and these devices never broke, but we are still forced to buy new ones periodically because they stop making drivers that support them.
 
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By 3dtester - 3 Years Ago
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Ok, i understand, yes it is confusing they have a bunch of devices called SpaceMouse :crazy: I have mine since about 10 years, and it has been called "SpaceNavigator" when i got it. But it is the same as the "SpaceMouse Compact" (according to amazon).
https://www.amazon.de/3Dconnexion-SpaceMouse-Compact-3D-Maus-kabelgebunden/dp/B079Z3T2XC
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By RobH2 - 3 Years Ago
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Ok, more people seeing an issue. The more who report it the quicker something might get looked at.
The Space Pilot I have is more curvy. I'm not sure where it is in the device profile lineup but it's at least 5-years old. It works well in iC7 and all other places. Even in programs where I grab it out of habit where it's not supported at all, it might make the viewport twitch just a bit, letting me know, "oh, right, it doesn't work here" and then nothing else bad happens. It just doesn't work there.
Like my original post, in iC8 ONLY, the problem occurs. I have an XBOX 360 USB controller hooked up to my machine. I'll do a test later where I disconnect that and then use the Space Pilot to see if it changes anything.
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By RobH2 - 3 Years Ago
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Gamepad test:
I didn't realize my Gamepad was disconnected. So, that's not compounding the Space Pilot anomaly. But, I did plug the Gamepad in and it would allow me to shift the viewport. But, once it started, it would not, could not be stopped. So, I terminated iC8 and restarted. I touched the Gamepad and things started to slowly slide. Then, instead of terminating iC8, I unplugged the Gamepad and the scene stopped moving.
The same might occur with the Space Pilot but it's a pain to get to where it's plugged in so I don't have the time and energy to test that right now. If any of you can easily unplug a Space Pilot, set things in motion and then unplug it and see if the movement stops.
If it does, then that might help point to the root issue. In that case, the issue could mean that the input is being recognized and initiated, but, when the input ceases, the code doesn't terminate the vector and things keep going per the last input, forever.
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By ken_1171 - 3 Years Ago
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RobH2 (5/15/2022) Ok, more people seeing an issue. The more who report it the quicker something might get looked at. Yes, definitely! People need to report this if they are experiencing the issue.
RobH2 (5/15/2022) The Space Pilot I have is more curvy. I'm not sure where it is in the device profile lineup but it's at least 5-years old. It works well in iC7 and all other places. Ah, ok. The rounded one I think is called the "Space Pilot Pro", which is the one that replaced the more squared one I have, the original "Space Pilot". That's the one 3DConnexion wanted me to buy, but I refused. This is like a "driver hostage" situation. As much as I love their products, this is still rather infuriating when I had paid $350 for it, and it is still in perfect working conditions. It was square and now it's rounded, but it's basically the same device. That's how I ended up with the cheaper $99 Space Navigator. And now they have retired this one too. They want me to buy this other one that looks and works exactly the same. Granted, 3DConnexion are not the only ones doing this, but it's still infuriating. My pockets are not that deep.
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By RobH2 - 3 Years Ago
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Yea, I keep using mine and will till they force me to a new one or it breaks. It's a tough and well made device. It has a lot of miles on it and still going strong.
I think I saw you reported this on the Bug Tracking page. I Voted for it.
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By ken_1171 - 3 Years Ago
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The 3DConnexion 3D mice build quality is SOLID. In my experience, they never (EVER) broke, and it feels like they can last forever. Or until they deny driver support, which is more likely to happen first.
You mean the request for 3D mouse support in iClone 7? Reallusion told me they would add it when enough people request it. On the Feedback Tracker, this quickly became the most requested feature of all. And yet, it still took half a decade to happen, but I am happy it is here now. Better later than never. ^___^
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By Marty3DGuru - 3 Years Ago
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I have a 3dconnexion Space Mouse pro. It works great in CC4. It's a runaway train in IC8, doesn't work right for me.
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By borgman - 3 Years Ago
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I have been using 3d Connexion Space Navigator for years with ZBrush,3DCoat,Blender,Lightwave. I requested this feature so was very surprised and pleased to see this feature implemented in iClone 8. However, it is not ready yet in iClone,the scene and objects fly out of view. The only way i can get iClone to work at the moment is by unplugging the space navigator and restarting iClone.This is not practical. It works absolutely fine with Character Creator 8. I hope this is just a bug that can be fixed soon.
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By Marty3DGuru - 3 Years Ago
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It's huge for me too, to get this into CC4 and IC8. I'm really happy about it. :D I can't wait for the IC8 side of things to get fixed and then rock n roll!!
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By virtuali - 3 Years Ago
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Have a look at this post of mine in the other thread about 3DConnexion, I have no issues with it, other than the confusing Timeline/3D View switch, check if it works best for you by disabling Mouse emulations in the drivers:
https://forum.reallusion.com/FindPost514569.aspx
Maybe it might be worth merging both threads into one.
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By ken_1171 - 3 Years Ago
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virtuali (5/16/2022) Have a look at this post of mine in the other thread about 3DConnexion, I have no issues with it, other than the confusing Timeline/3D View switch, check if it works best for you by disabling Mouse emulations in the drivers It just happens that I already have the KMJ emulator disabled here, for the same reasons you did, and I still have the issue in IC8. Let's consider it for a moment - if that were the reason this would happen, it should also happen in CC4, but it doesn't. For that reason, I believe that's not the case here. It must be something else.
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By RobH2 - 3 Years Ago
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Where to the mouse emulation drivers switches live, Windows, iClone, 3dconnexion, or somewhere else? I'd like to try that.
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By RobH2 - 3 Years Ago
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Where to the mouse emulation drivers switches live, Windows, iClone, 3dconnexion, or somewhere else? I'd like to try that.
EDIT: oops, sorry, I see you had a link earlier...
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By RobH2 - 3 Years Ago
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Disabling the KMJ Emulators and rebooting, it did not do anything for me. I still have the same runaway. But, it might help me in some other programs with it now disabled.
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By 3dtester - 3 Years Ago
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Confirmed. I even disabled the KMJ emulator completely, but nothing.
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By ken_1171 - 3 Years Ago
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No surprises there - I had already explained above that this had little chance of being the problem, since it doesn't affect CC4. If the KMJ emulation would be causing this, things should be spinning around in CC4 as well, but it doesn't. Having that said, it seems like it's an internal IC8 problem Reallusion will have to fix on their side.
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By RobH2 - 3 Years Ago
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Yea, but I had to try it anyway or I'd be thinking about it all night...lol....
Come on Reallusion...we need you....
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By luke (RL) - 3 Years Ago
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sorry for that, we are trying to reproduce your issue on our side ... one question, is it normal in CC4? and, have try to adjust the deadzone value?
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By ken_1171 - 3 Years Ago
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luke (RL) (5/17/2022) sorry for that, we are trying to reproduce your issue on our side ... one question, is it normal in CC4? and, have try to adjust the deadzone value? I have the "Space Navigator" wired USB 3D mouse from 3DConnexion, and it works fine in CC4, but uncontrollable in IC8. I have tried increasing the deadzone to the max value (30), but it has no effect. Apparently, that is only used by the gamepad, perhaps? The moment I touch the mouse, the scene starts spinning uncontrollably, and nothing I tried could make it stop.
Perhaps whatever is making this work so well in CC4 should be used in IC8? CC4 doesn't have the deadzone option the configuration panel.
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By guyoo - 3 Years Ago
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I was trying to figure out what was happening...I also have a Space Mouse ...when I import FBX...it just zoomed away. I was mad at ICLONE! Now I know why it was happening!
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By guyoo - 3 Years Ago
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Hi, thx. Have the same Issue
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By RobH2 - 3 Years Ago
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@luke (RL) It works pretty well in CC4 except for a few oddities. One is copied below. I tried the settings you showed and many combinations of them initially. I did it again just now after seeing your post. No help. Have a look at the video I posted on the first page of this thread to see the problem.
A point we make in this thread, I know it's getting long but if you read it all there's good info in it, is that whatever implementation you have in CC4, just copy that to iC8. Obviously, something is wrong in iC8.
Have a look at this post from @virtuali on page 4:
Have a look at this post of mine in the other thread about 3DConnexion, I have no issues with it, other than the confusing Timeline/3D View switch, check if it works best for you by disabling Mouse emulations in the drivers:
https://forum.reallusion.com/FindPost514569.aspx
Maybe it might be worth merging both threads into one.
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By ken_1171 - 3 Years Ago
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An issue I have with the 3D mouse (in CC4) is that I can't stop it from tilting the models to the sides (Y axis), even if I disable that axis in the device configuration. This only happens in CC4, which doesn't seem to respect the configuration settings. Would be nice to be able to lock the Y axis for the device, so models won't tilt to the sides.
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By RobH2 - 3 Years Ago
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So far, our experience, Ken, has been the same. But, mine differs in that CC4 appears to respect the 'Tilt' switch. I've attached a video. It would be simpler for tech support if we all had the exact same anolies, but that's not how life works...right? I have the curvy USB cable Space Pilot.
If I turn 'Tilt' off, it does limit my ability to tilt the view. Once the other rotations get some input, I do wind up not being vertical, but with a little funky orbiting, I can straighten up. Now, If I combine 'Tilt' off and 'Lock Horizon' I get a really good Tilt Free experience.
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By ken_1171 - 3 Years Ago
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RobH2 (5/17/2022) So far, our experience, Ken, has been the same. But, mine differs in that CC4 appears to respect the 'Tilt' switch. I've attached a video. It would be simpler for tech support if we all had the exact same anolies, but that's not how life works...right? I have the curvy USB cable Space Pilot.
If I turn 'Tilt' off, it does limit my ability to tilt the view. Once the other rotations get some input, I do wind up not being vertical, but with a little funky orbiting, I can straighten up. Now, If I combine 'Tilt' off and 'Lock Horizon' I get a really good Tilt Free experience. Oh, we ARE having the same experience, Rob. When I said I couldn't stop the tilting, that's what I meant. Your suggestion resolves the issue, by locking the horizon. I don't recall seeing this option before, so I guess it's new in this panel version.
Now the camera doesn't tilt anymore - thanks! ^____^=b
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By RobH2 - 3 Years Ago
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Understood. 'Lock Horizon' has been there for years. You'd probably never notice it unless it somehow got turned on and drove you insane for a day or so. Oh, did I mention that's how I found it...lol... Anyway, it can be handy if you need it and mind blowingly frustrating if you don't.
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By ken_1171 - 3 Years Ago
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I didn't have the tilting issue in other programs, or I would have found this option sooner. It's good to know it's there if I need it. :D
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By WeiChien(RL) - 3 Years Ago
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Hi, We guessed it's becasue the SpacePilot's signal triggered the joystick's hotkey. Although we have tried to prevent our hotkey system to receive signal from 3DConnexion's products, however, it seems that we missed some type of it's products. Please follow the images below to reset 3DConnexion's hotkey profile and check if it solved the problem. Thanks.
Weichien Reallusion
 1. Activate Hotkey Manager.
 2. Select SpacePilot device and create a new profile.
 3. Set profile to the newly created one.
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By ken_1171 - 3 Years Ago
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Yup, that has fixed it for me. Thank you! ^_____^=b
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By borgman - 3 Years Ago
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That's great,it works here too. Thank you!
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By borgman - 3 Years Ago
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I previously had to export the scene to Lightwave via alembic ,then reimport the camera moves back into iClone via fbx. It's great to be able to do all this within iClone now. Glad it was just a settings issue and didn't require a bug fix.
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By RobH2 - 3 Years Ago
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Best thing to happen since the Covid vaccine...life is good again...
Works here too. I wish I had tried to do that myself earlier but I'm glad you pointed it out us Weichien.
Thank you
EDIT: It will also respect the Space Pilot 'Lock Horizon' setting in the control panel that we talked about earlier. So, for now, it looks like things are good to go.
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By virtuali - 3 Years Ago
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Your solution is interesting, maybe it explains why I never had any issues with the motion: I don't see the Space Explorer listed in the list of Gamepads in the Hotkey Manager. I see the other joystick I have, a Saitek X52 Pro, but not the Space Explorer. Yet, it works perfectly fine, with the exception that I find very annoying the fact it keeps switching between orbiting the camera and scrubbing/zooming the Timeline, depending what's in focus.
Note that, I disabled JUST the "HID-compliant Mouse" under the 3DConnexion KMJ Emulator tree, leaving the HID-compliant Game Controller" enabled, and in the Windows joystick panel I see it listed it as "KMJ Emulator", but in order to see it, I need to select the Saitek joystick ( because the Space Explorer is listed as a Mouse, so it doesn't have the option to show the joystick panel ), and there I see the two joystick. However, the Axes/Buttons indicators in that panel don't do move. But the Space Explorer DOES work with IC8, very nicely and very smooth, just like any other app that supports it natively, and doesn't show up in the Hotkey Manager...
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By RobH2 - 3 Years Ago
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Thanks for that good explanation @virtuali. I'm going to try to duplicate the scrubbing/zooming switching you talk about. I'm so thrilled that it's working, I hate do do anything to disrupt it but trying to reproduce that won't hurt if I just play in the viewports.
I tried disabling the KMJ Emulator and it caused a lot of issues elsewhere and the Space Mouse behaved oddly. It didn't solve the iC8 issue so I reenabled it and all was well again elsewhere. I hope I never have to disable the KMJ Emulator for something else because my machine configuration appears to need to enabled to work properly.
But, things are great again, other problems to solve. Thanks for all the participation from everyone so that we got noticed and we got a solution. Thanks RL for jumping in and helping us. We were crippled.... :)
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By virtuali - 3 Years Ago
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I tried disabling the KMJ Emulator and it caused a lot of issues elsewhere and the Space Mouse behaved oddly. It didn't solve the iC8 issue so I reenabled it and all was well again elsewhere. I hope I never have to disable the KMJ Emulator for something else because my machine configuration appears to need to enabled to work properly.
Note that I never disabled the whole KMJ Emulator, but only the HDI Mouse part of it, because in some programs that don't support it natively, but support the mouse wheel, it caused problems if you configured those to use some of its Joystick Axes to a function that was already emulated through the Mouse Wheel, so I just keep the mouse functions disabled, not the whole KMJ Emulator.
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By ken_1171 - 3 Years Ago
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Same with me - I have only disabled the HID KMJ Emulator part, leaving the rest as it was, and not because it was affecting iClone, but because it was affecting other programs that don't use the 3D mouse, but were spinning out of control because of this emulation. In all these years, this configuration has never caused harm to programs that use the 3D mouse, at least in my experience.
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By 3dtester - 3 Years Ago
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Nice! I had to invert the controls in the 3dconnexion settings though.

But now it works like it should 🔥 Thank you all, this is just amazing 👍
PS: special settings for CC4:

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By luke (RL) - 3 Years Ago
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Sorry for any inconvenience caused. We added this option in the next patch, which means you can enable / disable the 3Dconnexion signal in the preference.
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By virtuali - 3 Years Ago
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luke (RL) (5/20/2022) Sorry for any inconvenience caused.We added this option in the next patch, which means you can enable / disable the 3Dconnexion signal in the preference.
That option to turn off Timeline scrubbing is great, just what I asked! Will the 3D Connexion still orbit the 3d view with the option disabled, even if the Timeline is in focus ?
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By luke (RL) - 3 Years Ago
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Yes, if you disable the timeline scrubbing, then the 3d view control works in everywhere.
virtuali (5/21/2022)
luke (RL) (5/20/2022) Sorry for any inconvenience caused.We added this option in the next patch, which means you can enable / disable the 3Dconnexion signal in the preference.That option to turn off Timeline scrubbing is great, just what I asked! Will the 3D Connexion still orbit the 3d view with the option disabled, even if the Timeline is in focus ?
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By ledlight - 3 Years Ago
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Amazing. So they actually did it. 3dconnexion support. Only took them 15 years and 8 iClone versions!
The Space Navigator was released in 2006. I recall joining threads in this forum years ago asking for 3d mouse support.
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By ken_1171 - 3 Years Ago
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ledlight (6/14/2022) Amazing. So they actually did it. 3dconnexion support. Only took them 15 years and 8 iClone versions!
The Space Navigator was released in 2006. I recall joining threads in this forum years ago asking for 3d mouse support.
Better late than never! :D
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By TAaustin - 3 Years Ago
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I have the original spacepilot and it is spinning out of control, you are not alone...I think it is a bug or it is a ploy to buy another space mouse.
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By Kelleytoons - 3 Years Ago
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Can't speak to Pilot but the 3DConnexion works great, at least for camera moves (I'm still not sure I'll ever master it for just navigation around the viewport, though).
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By RobH2 - 3 Years Ago
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@TAaustin
Have you tried what WeiChien(RL) mentions on page 7? Have you installed the latest 3dConnexion update? I have the original Space Pilot as well, going on 10-years and it's still working and mine is working perfectly in iClone 8 now. I doubt it's a ploy. I've talked to them several times and the guys at 3DConnection seem like pretty good guys.
I'd start by completely uninstalling the Space Pilot drivers. Back up your custom setting before doing that. Reboot and reinstall. See if it helps.
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By ken_1171 - 3 Years Ago
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RobH2 (8/23/2022) @TAaustin
Have you installed the latest 3dConnexion update? I have the original Space Pilot as well, going on 10-years and it's still working and mine is working perfectly in iClone 8 now. I doubt it's a ploy. I've talked to them several times and the guys at 3DConnection seem like pretty good guys.
I'd start by completely uninstalling the Space Pilot drivers. Back up your custom setting before doing that. Reboot and reinstall. See if it helps.
I also have the original SpacePilot, but it has stopped working ever since upgraded to Windows 7 or 8 (it was long ago). 3DConnexion has stopped supporting it on the driver side. How did you guys get it to work in modern Windows 10 or 11?
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By RobH2 - 3 Years Ago
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Ok, maybe I'm mistaken on the age of my device. It's a SpaceMouse Pro not a Space Pilot. I had the Space Pilot first and maybe I forgot how long ago that was. It's likely that the tech is just too old to run the new code. If you've had the same 3d device for over 10-years then you've gotten a good life from it. No computer equipment runs that long. It's time you had a new one anyway...lol... I keep hoping mine will break so i can buy a new one but it just keeps going. Mine's so old the rubber coating has gotten sticky but in the past few months enough dust has settled on it to make the stickiness go away. It's hard to say anything bad about 3dConnexion because even if they are slow to push out drivers now and then, the stuff just works forever... I honestly don't know how they stay in business if you only buy two of these in a lifetime.... :)
I know that didn't help you solve your issue. Maybe the only solution is to upgrade.
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By ken_1171 - 3 Years Ago
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RobH2 (8/23/2022)I know that didn't help you solve your issue. Maybe the only solution is to upgrade.
Oh, don't get me wrong - I have already upgraded to the Space Navigator, but then 3DConnexion has recently emailed me claiming it has also been retired, being replaced by the Space Mouse. They keep informing me that the newer drivers will eventually not support it anymore, so here we go again. Like you said, these devices never break, but instead, they are forced into early retirement by holding us hostages to the drivers.
To put things in perspective, my country charges 98% duty taxes on top of the price, and this is over the price THEY estimate, not the value printed on the invoice, so in most cases, the price more than doubles to us. As a more extreme example, a 1TB HDD could cost 5X the price from the US to us last year. So when 3DConnexion tells me I can no longer use a perfectly working device because of driver support, imagine what that means to us. I guess what I mean is that not everyone lives in a 1st world country.
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By RobH2 - 3 Years Ago
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Yikes, that's crazy. That much extra? Where do you live? That makes it hard to compete because if everything costs that much more and you are in a country were you can't charge as much that makes it worse. I had no idea things were taxed like that.
I see your frustration. I wish I could help more.
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By wadkien.anim - 2 Years Ago
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Thank you guys, Without this post I won't be able to use my 3D mouse in iClone 8.
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