IClone End User Lilcense Agreement - Why I won't be buying IClone8


https://forum.reallusion.com/Topic503597.aspx
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By Data Juggler - 3 Years Ago
Reallusion made me agree to something the other day when I tried to upload a prop, stating I can only upload stuff I create.

I wrote them for clarification, because I have this chess set:
https://forum.reallusion.com/uploads/images/4bd3079b-7c03-4a59-89d9-2e5e.png

I created the board, but I got the pieces free at 3DSky.org, you get 3 free props per day, no affiliation. I just styled and renamed them.

So, I said fine, I will just put the prop on my site:

[Link Removed By Moderator] in case anyone wants it.

Then support wrote back and said .iprops can only be exchanged on the Marketplace, or the Content Store.

This will not hold up in court, and I paid for the Pipeline edition, so I can export everything. That would be like Microsoft saying you cannot export excel spreadsheets unless you get them in a Microsoft marketplace.

It is our software, we bought it, what we do outside of their marketplace, is none of their business.

In case this is my last post here, thanks to everyone that has been helpful.

Either they change the EULA, or Reallusion has gotten my last dollar.

Enjoy the chess set everyone before they take it down.








By yepkoo - 3 Years Ago
I guess they don't allow you to use it with iprop extension., I took a look at the site you mentioned.
I don't think it's very healthy to use free content from here.
It doesn't give you a receipt for the files you download.
If there is a license issue in the future, how can you prove it?
By Data Juggler - 3 Years Ago
By planetstardragon - 3 Years Ago
hehe,  Chill DJ  - firstly i'd hate for you to leave because you are undoubtedly one of the finer members of the forum, so you wouldn't be punishing RL ,  you'd be punishing me and the rest of us that appreciate you. :kiss:

- i think i get where they are coming from and what they are trying to do,  the RL proprietary formats can't be used in any other software other than iclone,  so they are simply preserving their rights to their proprietary formats before the rest of the internet decides to distribute their merch.  -  you could easily export to obj and fbx to circumvent such an issue.  I've been quietly just observing everything in an effort to understand where they are headed and they are simply trying to secure their revenue streams on their proprietary formats.  That's not a strike against you,  that's a safeguard on their current and future revenue streams so they can stay in business now that iclone is becoming more popular.   They are making mistakes too,  but this isn't one of them,  they are simply protecting their jobs.   

BTW,  why aren't you starting an NFT collection ?  with your web design skills - you'd make a sure mint    -   if you want me to show you what i mean,  DM me,  I can show u da wae!!  

By Data Juggler - 3 Years Ago
I think NFT's has to be the dumbest thing I have ever heard of, next to people that think inventing digital bits as currency is valuable.

It's all a tulip (I am not bitter at the fact I sold my 2.25 bitcoins at $375, when I bought them at $650. I learned my lesson early.

If Person A and Person B both purchase an Export license, sending files between each other is none of their business.

When you start exporting to Obj and FBX is where stuff can end up being pirated, so they should be happy it is staying as an iprop.
By planetstardragon - 3 Years Ago
you are looking at it all wrong tho.   they are pretty much playing a private poker game,....art has nothing to do with it, and yes it's designed to be dumb. lol

all you need to do is build a website that can generate 10k unique avatars based on any 1 theme.  cats, punks and apes already taken.  Then give away those images for free.    it's dumb if you don't understand what they are really doing,  but the art game has always been that way, they know what they are doing and it's annoying because it's actually overshadowing artists trying to sell art,  but again,  that's always been the art market. 

your feelings on this won't get you paid,  making 10k unique avatars in automated fashion that you give away for free will.
By animagic - 3 Years Ago
If you redistribute something you didn't create, even if it's free, via RL's website, they would be liable for possible copyright infringement. So I think that's the issue here. We have had discussions about that in the past.

PSD explained already about the .iProp format.
By yepkoo - 3 Years Ago
I do not use any product (music, assets, pictures, etc.) for which receipt or license is not given, even if it is free. This could cause me trouble in the future when I least expect it.

We also receive invoices for products we receive free from RL.
It could also be that the reason RL does not allow iprop distribution is that when you purchase these assets from RL's own site it provides invoices to secure you and protect your licensed usage rights.

If it is distributed on the Internet, we will not be able to tell if it is a pirated or real product, and it may turn into garbage. Someone distributes a pirated iprop and you never know if it's pirated or not.

Also, there are many people trying to pirate this program, and I wouldn't want to do them a favor by distributing iprop.

For example, even if the product link you provided is free, I cannot use it because I cannot prove it. I also saw free links in the forum and I did not download any of them except the RL store.

Let's say I wrote a play and it started to sell for high amounts. I used a free asset in my game. Who can prevent the person who distributes this asset for free from later displaying malicious intent and seeking legal rights? I saw it on the site, it was free, I downloaded it, can I legally protect my right in this way?

UE, RL, Daz etc. Even if you get free assets from places, it adds them to your library. Most give you a receipt or invoice for these assets.
This is the safest way.


An off-topic information, just in case there are people who may not know about it;
I read it on another discussion site.
A youtube account with 4-5 thousand subscribers was canceled due to only one music copyright, and although the owner of the youtube account wanted to pay the license fee of this music, it was not accepted and lost his channel completely. Most licenses may not be retroactive. So even paying for the license later on may not be accepted.
It is entirely at the discretion of the product right owner.
I am very meticulous in this regard and you will not find any unlicensed or receiptless (paid or free) product in my archive.
By Data Juggler - 3 Years Ago
Getting cancelled form YouTube would be the best thing that ever happened to me.
By Peter (RL) - 3 Years Ago
Hi Data Juggler

Just to confirm what others have already explained, you are not permitted to sell or share content in Reallusion's proprietary formats (.iProp, .iAvatar etc.) outside of the Reallusion Content Store or Marketplace.

Sadly this means I have had to remove your link for the chess set.
By Data Juggler - 3 Years Ago
That is why I won't be buying.

I regret you made that choice.
By sungod - 3 Years Ago
Hi Data Juggler,

It doesn't seem to be a choice of Peter(RL) but a Job to follow set rules made by the company.
The best case is to put this behind you.
You are a valuable community member and it's a Duty of Reallusion to Protect individuals or businesses using their Licenses.
All these rules are to protect you and me.

Have a great year ahead. 

Regards
Sungod

By Data Juggler - 3 Years Ago
Microsoft doesn't tell me I can't email spreadsheets. I paid for the export pipeline license, and if another user also did, what we do with their software is our business.

It's my land in the sand. I have 4 programs on my desktop, Unreal, Blender, Source Filmmaker and Omniverse (came out this week) - I can keep myself busy and reach a bigger audience because free sells.
By animagic - 3 Years Ago
Data Juggler, I'm sorry to see you go but it is your choice.

The EULA clearly states the conditions under which you can use the software so that is not something that is suddenly imposed on you. We all need to abide by those rules.
By Kelleytoons - 3 Years Ago
Peter (RL) (1/6/2022)
Hi Data Juggler

Just to confirm what others have already explained, you are not permitted to sell or share content in Reallusion's proprietary formats (.iProp, .iAvatar etc.) outside of the Reallusion Content Store or Marketplace.

Sadly this means I have had to remove your link for the chess set.


I'm just curious, Peter - does this mean that two folks who both own iClone cannot share projects?  If so, that is crippling to any sort of work outside of complete amateurs.  (No pro would ever work with software where you couldn't share among your colleagues each with their own license of the product).
By Data Juggler - 3 Years Ago
If you don't break rules, they don't change.

Sorry to see everyone else be so complicit on this. It's our software that we bought.

If I was Reallusion, having the format stay as an .iprop is the safest.


By sungod - 3 Years Ago
I think one can sell or share his work provided that person owns all his assets. (In a way gets hired to work for the other person)
But redistributing free work of others is probably what is not allowed.
Someone from Reallusion will need to clarify this.

Edit 2 : In a way you hire someone to work for you and you have your own Reallusion License or asset and software and other external asset.

By AutoDidact - 3 Years Ago
I'm just curious, Peter - does this mean that two folks who both own iClone cannot share projects?  If so, that is crippling to any sort of work outside of complete amateurs.  (No pro would ever work with software where you couldn't share among your colleagues each with their own license of the product).



And That sir  is like why large professional studios
ILM, the frame store, weta digital,Blur studios, will never 
adopt Software like Iclone or Daz studio into their pipelines to use genesis or Iclone avatars,

For example if a pro studio has a scene file
with 20 Characters etc that is crashing Maya.
AutoDesk will literally have them upload the file & assets to a server so the AutodeskTD's etc can trouble shoot the problem.

The issue of "redestributing" is moot because the studio will have built every  asstet from scratch  for that movie or video game title.

It is part of what is called "Scalability" in the industry.

the same rings true for the internal pipeline itself
where Different teams access the assets on a central server sometimes with artist working from remote location.

Imagine having to endure the vicissitudes of figuring out who can legal distribute every single 3D model in  a huge production like "The Avengers Endgame"or "Spiderman no way home"with assets from  third parties with various license restrictions.

I still use alot of Daz content
But I also  learned to model my own content in blender long ago in case I need to distribute them.

I suggest Data juggler do the same with his Blender software.
By yepkoo - 3 Years Ago
I think you are confusing something.
Once you have the same software and content, I don't think collaborating with your coworker will be a problem.
Think of any job you're working on on this computer as continuing on your second computer.
Distributing is a completely different matter, which means sharing in a public domain.

For example, you can listen to the music you bought for personal use with your relatives and friends and send the videos you have prepared to them, but you cannot broadcast this music for everyone to see.

When you think about it with this logic, it seems like it is against the license to sell the content you produce even in RL's own store, paid or free.

As AutoDidact says, if you want to distribute or share freely, you have to produce and cover your content yourself with programs such as Blender, 3Dmax.
Also as a web maker of years, turbosquid etc. If you are not a site, distributing such assets will not increase the number of visitors to that site.
Only pirate users access such sites through search engines.
Also, no self-aware person would download and use assets from any site just because they were written for free, unless a license was provided.
However, people who are inexperienced in licensing can be mistaken and get a headache later on. At least as much as RL protects its own registered trademark, I think these people protect their rights.


At least that's what I understand.
By yepkoo - 3 Years Ago
I don't think it's a crime to try to protect myself.

Suppose I'm using a product that you distribute, and you didn't even make some of the files yourself.
I finished my game after years of work and what happened!
A license was requested for this product I was using and my game was removed from all stores. All my hard work went to waste.
You don't even have a license for some assets you use in the product, you just downloaded it for free and you won't have any evidence when this site removes that asset from there. You can't even prove that you already downloaded it.

Or let's say you created the entire product. Don't get me wrong, I'm not writing to accuse you of anything, but this is not something that hasn't happened to anyone.
and you sued me for copyright for this product. How will I prove it?

I saw that you have a history of 4 years on this site and you have many posts.
Frankly, I would expect you to give more rights instead of using the word accomplice on this issue.
By yepkoo - 3 Years Ago
Also, RL does not interfere with the content you produce.
You produced a video and you can sell it to as many people as you want.
You can add these videos to your site and sell them to those who want.
But would you like it if someone who bought a piece of work you worked hard for sells it to someone else?
It will infringe your copyrights.
However, you cannot sell these videos directly through video selling sites.  (Stock library)
You must be the primary seller only.
Because if another site sells your video, this sales site will be violating RL's copyrights because it will make money from the video work.
However, this does not apply to game sales.
You cannot sell the games yourself and must request a separate distribution license from RL for this.

I mean, we can sell the games ourselves, of course, but this is something close to impossible.
For about 2 years, I have been shopping from dozens of sites for my game project and collecting archives.
I'm not very rich.
That's why I always had to follow the discounts to grow my archive.
That's why I have a fairly long history of archiving.

A ton of products, from music to 3d and graphic work.
For this reason, I always talk about the license details with every site I shop and I always get my document to prove that I bought the product.

I don't even remember the number of licenses I studied for 2 years and the number of companies I emailed about licenses.
I don't have to trust anyone.
By AutoDidact - 3 Years Ago
However, you cannot sell these videos directly through video selling sites.
You must be the primary seller only.You must be the primary seller only.
Because if another site sells your video, this sales site will be violating RL's copyrights because it will make money from the video work.Because if another site sells your video, this sales site will be violating RL's copyrights because it will make money from the video work.
This bit is incorrect.
Reallusion has Zero licensing restrictions on rendered videos
with reallusion content.
if a company Comissions me to make a  corporate training video they can sell it other businesses
BY what you ,said Industrial light and magic would have the be the "primary seller" of the VFX parts of star wars movie instead of Disney
By yepkoo - 3 Years Ago
Do you think what you said is the same as what I said?
You have prepared a picture, can you sell this picture on any picture sales site?
If what you say is true, that's better for me.Maybe I misunderstood the license.
Let's discuss this part again.
By yepkoo - 3 Years Ago
I think this question was answered 3 years ago.

https://forum.reallusion.com/FindPost413160.aspx
By AutoDidact - 3 Years Ago
I quoted you.

Peter has already answered the question of rendered videos in other threads.

Anyone can sell them to third parties and permit those parties to monetize/ resell etc

By yepkoo - 3 Years Ago
You can sell it to a third party.
When I write video sales sites, I mean stock libraries.
By AutoDidact - 3 Years Ago
I stand corrected and am amazed at such restrictions.
Thankfully I use  hybrid  Daz/ CC3 pipeline.
And can easily retarget
Motion to Genesis figures
In Blender if I want to sell RENDERED VIDEOS to stock sites.


By yepkoo - 3 Years Ago
My purpose of using this program was for my game projects and to prepare some videos.
I read their license 50 times before I bought it in the first place.
If I wanted to sell content, as you already said, Blender is already perfect for this job.
Actually, I don't think we even need to worry about it that much.

If I'm not mistaken, you can sell the products (as a direct asset) or videos you make with Unreal Engine through other sites.
However, for this you have to pay a 5% commission from each sale.
If you are going to sell as assets alone, you must have created all assets in Unreal yourself.
But I'm not quite sure, that's how I remember the license.
By AutoDidact - 3 Years Ago
BTW,thank you Yepko!!.
Just for clarification
If I use my 20 year Old( yet still amazing), Endorphin software which creates unique
Ragdoll phyiscs for each simulation, and convert it 
to Imotion Via 3DX as done here.

I can NOT sell the videos to Istock.com because they feature the old CC1 dude in his underwear?:Wow:
I knew there was a reason for NOT abandoning the Daz character eco system entirely

By yepkoo - 3 Years Ago
AutoDidact; If you don't have a specific clientele, there are other ways to sell videos.
If your videos are good and people like your videos on youtube, you can find a lot of customers even on youtube.
You just need to spend a little more time on social networks.
By AutoDidact - 3 Years Ago
Well aware of the many options.
I have 3 Patreon supporters
Who get bespoke motion files for Daz studio Genesis 8 every month
And I am looking at other revenue opportunities with Blender.

I am early retired at 59
Just looking to supplement a little.😎
By yepkoo - 3 Years Ago
The possibility of earning income with Blender is quite high if you have plenty of time.
You can use RL, UE, Daz and many other markets.

Also, it would be nice if Peter deleted this thread completely. I'm sure Data Juggler has good intentions.
It was as if we were stubborn about the issue and I felt as if a few people were burdened on one person.
Of course, it is not my intention to offend anyone.
Data Juggler is a pretty old member on this forum site after all.

If the topics are concluded in a more helpful way, I think that new members can benefit more.
When the dose of discussion increases a little bit, it seems like it doesn't look good.
By Data Juggler - 3 Years Ago
I'm sorry I took my frustrations out on this group.


I never wanted to distribute an .iprop, until they told me I couldn't put mine in the store, and that is when I realized what a closed loop they want.

Sell us software, get a commission of all content created, then if two users both pay for an export, what we do out side of their platform is still none of their business, but I just played in IClone for 5 minutes and it was fun, more fun than the last two months of programming.

All it would take is 10 people to say they won't upgrade unless this is changed, and it would change.

Vote with your wallet.






By yepkoo - 3 Years Ago
When buying a product from a site, be sure to read its licenses.
Because when you buy the product, you accept the license terms and if you want something against this license, it is natural that they will not accept it.

For example, some program licenses have a sales limit and I definitely do not buy them.
Companies that put a sales limit on their program licenses must also sell unlimited licenses on their sites.
But when I see the message that you can contact us instead, I am disgusted with that company. I consider these types of companies as malicious.

I am not as angry with companies that rent software as subscriptions, as much as companies that sell products in this way.
At the very least, you can end your subscription at any time and sell your product as much as you want. But the contents of these companies can be a problem for you for life.
Because they think they have the right to ask for more money from you if you earn more.
When you exceed the limit, there is no license sale information that you will receive unlimited.

You don't have a sales limit on RL programs and you can earn unlimited money without any hassles as long as you don't sell content directly (other than RL stores)
Such licenses are actually quite common.

There is a earning limit for the Unreal Live link, which is free for individual users only. However, it has an unlimited license price, and when you exceed the limit, you have the chance to purchase it whenever you want.

As a result, it is really important to read these terms before purchasing a product. What you learn later may make you feel like you have dealt with injustice.
By hobbyuser3d - 3 Years Ago
juggler 100 agree on nft and all this other vaporware tulip coin scams..its silly
By hobbyuser3d - 3 Years Ago
yepkoo i sent you a note hope you get it
By yepkoo - 3 Years Ago
hobbyuser3d (1/7/2022)
yepkoo i sent you a note hope you get it


I saw the hobbyuser3d message, but sending via pm is not working. To summarize briefly, it would be very difficult for me to switch to a system that I know little about, since I have no time for my current project. (Linux) Peter might delete this post as it's off-topic, but I wanted to let you know.

By animagic - 3 Years Ago
I'm sorry, it's not my fight, and I will be upgrading to IC4 and CC8. But I agree, this thread has run its course.
By Peter (RL) - 3 Years Ago
Kelleytoons (1/6/2022)
I'm just curious, Peter - does this mean that two folks who both own iClone cannot share projects?  If so, that is crippling to any sort of work outside of complete amateurs.  (No pro would ever work with software where you couldn't share among your colleagues each with their own license of the product).


You can certainly share projects between two people collaborating on a larger project. This is different from putting content up for download on a 3rd party store or download site where anyone can purchase or download the content. So the key point is regarding openly distributing content in Reallusion's proprietary formats outside of the Content Store or Marketplace. This is not permitted under the terms of the EULA. 
By Data Juggler - 3 Years Ago
I never once said I was going to put content up on a 3rd party store.

I asked if a prop could go in your marketplace, and they seem to think free means stolen, it just means free. I created the board, the pieces were free.
You said no it can't be in your store, so then to tell me I can't give it away somewhere else, my site (not a 3rd party site, it's my own), you tell me I can't.

That is my issue and upcoming video about why people should read EULA's.

If you don't allow it in your store(s) then you lose your say in it.
By AutoDidact - 3 Years Ago
Peter (RL) (1/7/2022)
Kelleytoons (1/6/2022)
I'm just curious, Peter - does this mean that two folks who both own iClone cannot share projects?  If so, that is crippling to any sort of work outside of complete amateurs.  (No pro would ever work with software where you couldn't share among your colleagues each with their own license of the product).


You can certainly share projects between two people collaborating on a larger project. This is different from putting content up for download on a 3rd party store or download site where anyone can purchase or download the content. So the key point is regarding openly distributing content in Reallusion's proprietary formats outside of the Content Store or Marketplace. This is not permitted under the terms of the EULA. 



That includes imotions created by converting EXTERNAL motion data from PN suits etc. ?

By yepkoo - 3 Years Ago
Data Juggler (1/7/2022)

(not a 3rd party site, it's my own)


Data Juggler, Since Reallusion is the distributor of the Software, you need to evaluate the 3rd party site in terms of Reallusion.

By Peter (RL) - 3 Years Ago
Data Juggler (1/7/2022)
I never once said I was going to put content up on a 3rd party store.

I asked if a prop could go in your marketplace, and they seem to think free means stolen, it just means free. I created the board, the pieces were free.
You said no it can't be in your store, so then to tell me I can't give it away somewhere else, my site (not a 3rd party site, it's my own), you tell me I can't.

That is my issue and upcoming video about why people should read EULA's.

If you don't allow it in your store(s) then you lose your say in it.


Thanks for clarifying about the Marketplace but you did provide a link to download which was 3rd party.

I don't know the details of the free content you are using, but free doesn't necessarily mean you have the right to redistribute it, and certainly not sell it. I have always advised that if you are going to sell or share anything on the Marketplace, it should be all your own work unless you have written permission from the original creator to redistribute it on their behalf.
By Data Juggler - 3 Years Ago
It is my own site, so I don't know who the 3rd is.

I only posted it here because your support says it can't be in the marketplace, and I wanted people to be aware of this limitation before they purchase.

My own site is not a 3rd party site.

And it is only one prop, that you said I can't put in your marketplace.

You can't tell me I can't put a prop anywhere. Either it can go in your store, or my site, you don't get to shut me out completely. 
By Skuzzlebutt - 3 Years Ago
apparently rl doesn't look much at it's marketplace
which has massive amounts of stuff not created by the devs.
stuff with minor alterations, a top poster here was selling daz hair with no mods a few years ago
also i never got how daz devs were  "ok" with you guys making a tool to rip their stuff.
pretty sure that isn't kosher
By animagic - 3 Years Ago
Skuzzlebutt (1/10/2022)
also i never got how daz devs were  "ok" with you guys making a tool to rip their stuff.
pretty sure that isn't kosher

Ripping is extracting stuff from games and then selling it, which is not case at all here.

You still need to own the DAZ content to be able convert it. DAZ is in the business of selling content, so they don't care. They now even have "bridges" to other 3D software.
By Data Juggler - 3 Years Ago
There is a lot of free content, doesn't mean stolen, whether it be for 3D printing, or just people make models and don't mind sharing it.

I built a chess set, I don't have the modeling skills to build my own pieces or I would. I found some pieces for free, I spent a few hours naming and texturing them, and my crime is I want to share some free pieces with the IClone community, for free.

If this makes me guilty, I have done worse.
By planetstardragon - 3 Years Ago
being totally blown out of proportion -

1 DJ can share obj and fbx without a problem,
2 RL just wants their proprietary format exclusive to their site,
3 they don't want to deal with 3rd party drama doing dmca take down claims.

Capitalists do not own art or life,  they merely exploit it.
Nothing we create is ever really our own,  the purpose of copyright is to allow people to make a living while creating stuff,  but in the end it's all public domain.
"Music is everybody’s business. It’s only the publishers who think people own it."- John Lennon
By Peter (RL) - 3 Years Ago
Skuzzlebutt (1/10/2022)
apparently rl doesn't look much at it's marketplace
which has massive amounts of stuff not created by the devs.
stuff with minor alterations, a top poster here was selling daz hair with no mods a few years ago
also i never got how daz devs were  "ok" with you guys making a tool to rip their stuff.
pretty sure that isn't kosher


We clearly state our terms of service and rely on vendors to be upfront and honest about the content they sell.

Over the years we have removed several vendors from the Marketplace for plagiarism but we need proof to do so. So if you are aware of any vendors breaching our rules then I urge you to contact us with the proof. Once we have proof we will always take action.

By AutoDidact - 3 Years Ago
I learned to model my own content years ago.
EXTREMELY LIBERATING!
By Peter (RL) - 3 Years Ago
Data Juggler (1/10/2022)
There is a lot of free content, doesn't mean stolen, whether it be for 3D printing, or just people make models and don't mind sharing it.

I built a chess set, I don't have the modeling skills to build my own pieces or I would. I found some pieces for free, I spent a few hours naming and texturing them, and my crime is I want to share some free pieces with the IClone community, for free.

If this makes me guilty, I have done worse.


No one is accusing you of stealing content. As I have explained there are rules about selling content on the Marketplace even if the content you are selling or sharing was originally free to download.

I understand that you may not have the modelling skills to create the content from scratch, but at the same time you shouldn't really try to sell or share repurposed content from others, especially without explicit permission. Instead why not create a tutorial and show how you created the content for iClone so others can do the same.
By Data Juggler - 3 Years Ago
In hind site, I could have offered a Pizza as a contest price to someone to create Chess Pieces in Blender, but I think IClone users are being restricted by your policy. Or if I had not asked your support and just did it, no one would have ever known. The pieces I got have been there for 8 years.

I can make checkers pieces, but it's not a game I have played for 45 years.

Sorry to make a big deal of this. 
By planetstardragon - 3 Years Ago
@DJ  to a degree,  unless you specified in the contest that you own the rights to the property being created for the pizza,  it's still "Arguably" their property.  The agreement is more important than the pizza lol.

I've been a music / copyright paralegal -  and I saw this happen in music -  where a producer hires a singer for a session as a contract worker,  but apparently they didn't have their paperwork right because the artist later went on to sue the producer when he had a prettier / younger singer lip synch the vocal on a music video,  and won.  But it was work for hire and traditionally you give up those rights when you accept payment,  without that specifically in the agreement, the rights still belong to the creator.   The producer ended up looking like the bad guy because his paperwork was not upto par. he was a shmuck tho, but i digress lol.
By Data Juggler - 3 Years Ago
When I get off work:

Didn't think to search YouTube.

By yepkoo - 3 Years Ago
Data Juggler, you are quite an old member of this forum.
You are also a former iClone user.
You have not deployed any assets until now, because you did not need it.
When I think with this logic, I don't think you have any desire to just distribute assets from now on :)
I think it might be a little bit of anger that this issue is taking so long.
By urbanlamb - 3 Years Ago
Its just their format no reason to worry about it.   In reality if you really wanted to give out freebies (i would caution against it and leave that to large corporations with more resources who are rich enough to do it) you can give away the fbx or obj, or whatever files easily enough since everyone who owns iclone can import it and use it.     Their propriatary format is of no use to anyone who doesn't own iclone and they are trying to nurture their marketplace and content store.   

Given the history of the great old interwebz they are basically acting in self defense hehe.    Since if its not nailed down someone is gonna take it and use it in ways it wasn't mean to be used and in many cases try to profit from it.      The thing about distributing through their content store and nowhere else is that its safer then just letting it loose on the wild west of interwebz where anyone can develop a tool to take your content no matter what format its in :).

If you want to share things do it only on this site.  If you do it elsewhere  where its unprotected.. you will regret it in more ways then one.   
By Data Juggler - 3 Years Ago
The FBX doesn't export the textures right.
By urbanlamb - 3 Years Ago
Data Juggler (1/11/2022)
The FBX doesn't export the textures right.


give them the texture package alongside it and they can slap it on. 

Here is a reality you may not have thought about.  As a lonnng time content creator who has had to deal with theft my entire life and try to battle those with sticky fingers.. the fact they so religiously go after those proprietary formats they are also protecting your content because if someone takes it from the store and that is the only place your distributing from and tries to post it elsewhere they will do your work for you and take it down.  I have no problem with them chasing sticky fingered people who seak to take advantage of others.    They have lawyers and deeper pockets.   

I say gogo iclone formats.. more more more.. 

By Data Juggler - 3 Years Ago
Slapping on dozens of textures isn't fun, but I do have a Python script that does that in the works.

I am not even mad anymore. I don't own a gun for this reason. I am barely mad at the bully that beat me up in 2nd grade, and I am pretty sure in another 5 or 10 years I can take her.
By urbanlamb - 3 Years Ago
Data Juggler (1/11/2022)
Slapping on dozens of textures isn't fun, but I do have a Python script that does that in the works.

I am not even mad anymore. I don't own a gun for this reason. I am barely mad at the bully that beat me up in 2nd grade, and I am pretty sure in another 5 or 10 years I can take her.


in grade 6 i beat up a bully and then was so upset with myself and apologized profusly.    Then that night the mother of the bully i beat up called and consoled me and told me they needed that.   (LOL)   I have no idea why that pereson picked on me i was shy but I was also twice their size.  It took me one second to deal with them, but they had been bothering me for months and months calling me names.    That stopped after that :) 

(err regarding the textures sorry i was moving too fast.. if the asset is properly uvmapped then the textures should transfer on the model properly) 
By wungun - 3 Years Ago
I have been reading this thread for awhile now and i want make a point or point out something. You must 100% own or have the rights to publish anything anywhere. There is no such thing as free to redistribute and re-sell. If you download a free anything it is just for your use and your use only and not to be resold to a third party or given away for free. There are people who don't under stand this and do it anyway, when you do this it is called Infringement and you and the company who is hosting the content can get into trouble. Infringement is very serious and that is the reason Peter in the first place removed the link . He moved the link because Reallusion could get into serious legal problems for content in their market place for infringement. Peter removed the link and content because it is their policy and for Reallusion best interest for the said content not to be on their site, because it get them in court one day.  So if you did not make it do not publish @ rellusion or Post links to it on reallusion site. As a creator your Job Is to create not download and Redistribute something or someone else content. Just MAKE IT AND SELL IT! DO not INFRINGE IT! 
By Data Juggler - 3 Years Ago
People make stuff all the time and give it away free. I have 10 props or Python scripts I give away and a dozen textures, plus I have 60+ open source projects that I give away free. And I know other people that give props away.

So, yes, there is thing called free.

IClone users are not getting the full value of the 3D community by excluding free content. If someone makes something for their 3D printer hobby, and wants others to use it, people share it. Some people have these things called jobs, and this other stuff is a hobby.
By animagic - 3 Years Ago
I give away free stuff in my store and never had a problem. But I didn't use other stuff to create it, except base content that's included in iClone/CC for some of my characters.
By AutoDidact - 3 Years Ago
Learn to model original meshes.. solves your problems.
By Data Juggler - 3 Years Ago
I have 200 other projects to work on, most of them programming. Some have a chance of becoming an illionaire (m, b, or t doesn't matter).

Learning to waste more time in 3D, while fun, will most likely never pay my rent.


By Data Juggler - 3 Years Ago
I've been over for it a week.
By urbanlamb - 3 Years Ago
Data Juggler (1/16/2022)
I have 200 other projects to work on, most of them programming. Some have a chance of becoming an illionaire (m, b, or t doesn't matter).

Learning to waste more time in 3D, while fun, will most likely never pay my rent.




lol sorry.. (bet your now regretting having said anything now)   :hehe:

anyhoo i was watching you put together a chess set using primitives in iclone in another thread.. and i have to say your doin it the hard way.     If you spend time learning the basics of blender (yes its got lots of buttons but you get used to that.. and use the ones you need and ignore the rest..)   you could have created everything in an hour tops.     Complete with textures and stuff because that sort of texturing is very quick.    It would also if you do it right take up less of your computers resources when in a scene most likely.    And when animating it would be easier to work with.  It would take you a few nights a week tops (the time your putting into building them chess pieces really.. still not done yet i see ^^) and then you could churn out an entire set of basic objects on a weekend.. and then the next weekend do the work to import it all and honestly the importing is more labour intensive then the creating.   But we all have to choose our time wasting activities and building chess pieces in iclone with primitives is yours.   (ouch sounded sarcastic .. wasn't trying to be.. but well that's what i was thinking and so i said it^^)
By Data Juggler - 3 Years Ago
I don't regret saying anything, because I never remember saying anything.

I don't want to learn modeling.
By planetstardragon - 3 Years Ago
copyright was actually created to protect the public domain,  and this thread is an example of how you weaponize copyright -  funny how that works!
you can see the history of copyright here to see what I mean - https://www.arl.org/copyright-timeline/

greedy capitalists wanted to perpetually control copyright,  the law stepped in to allow them to make a living,  but placed a limit on their monopoly to protect the public domain.
By planetstardragon - 3 Years Ago
someone  needs to see this, and I'll still give them the courtesy of not calling them out by name but I'm still honoring a friendship that no longer exists.(Peter knows who I'm talking about )  I give Reallusion full authority to protect my original content.  ( which btw,  teachable moment lol -  the stripes on the character were used as guides so I kept the twists and turns natural on the character while I keyframed them,  it's so easy to bend everything incorrectly. yes these took a long time and many ( many Lol ) software crashes to make. they were made in iclone ) - further,  the video itself was a tutorial, meant for anyone to learn the motions of this dance. I learned it ( or at least gwynn did! :w00t: )

Moral of this story,  for RL developers,  never share your original content with friends before Reallusion adds a digital id to it,  some friendships don't last.


https://forum.reallusion.com/uploads/images/56405f38-251a-49ac-861d-d5ed.gif