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By fromsouthgames - 6 Years Ago
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HI!I recently bought cc3 and I am happy with it. I mainly use it for Daz characters. Sometimes it works perfectly and other times it requires more work, speccially the weight painting.
I am having a problem with the following pant model:  I Tried to smooth the weight paint and smooth the mesh in that area. Also try to paint it manually. The problem is that if I correct for a certain pose, it breaks for others.And the mesh starts to freak out in the paint process, making the process really frustrating.
Can someone recommend me what to do in these cases? Any advice/ recomendations?
Thank you
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By planetstardragon - 6 Years Ago
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i hate when that happens, for pants like that ...you might be better off rendering in Iclone with cloth physics enabled, it's going to be hard to find a sweet spot for oversized clothing in a static mode, the baggy nature of that design needs the cloth to be fluid, not fixed.
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By fromsouthgames - 6 Years Ago
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Thanks for the response! I understand, however I need to export the character to UE4. I could use some cloth physics in the engine too, I was just trying to get the best I can in CC3. By the other hand, In DAZ3d the weights are just fine with no cloth simulation.
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By planetstardragon - 6 Years Ago
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if they look fine in daz, then maybe you can take a screen cap of how the weight mapping looked in daz ...and see what changed in cc3 ? this way you can tweak it to have the same nuance ....remember ....you never really import the mesh from daz to cc3, it gets morphed to a new mesh ...so the weight mapping is bound to change some.
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By fromsouthgames - 6 Years Ago
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yes, I was thinking that when I posted the last reply. I will give it a try, thanks!!
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By fromsouthgames - 6 Years Ago
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Well, I tried for a while but don't get good results. I understand that those pants can be tricky and I can't blame CC3, maybe it's not robust enough yet to map all of DAZ's clothing options. However, I tried to change the pants for a simpler one, let's say, super simple ones, but the same thing happens.  I think this is a constant. In relaxed positions, it looks relatively good, but not when the legs are spread apart.
I think this case is a little bit simpler to solve, but if you have any advice to avoid the extra work in my pipeline (in fact this is cc3 pipeline about, right?) it Is welcome..
Thanks!!
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By Mikay² - 6 Years Ago
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I now had this problem with all pants/characters since I updated to 3.3.

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By Kelleytoons - 6 Years Ago
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If you get this with an A pose (with the legs spread apart in Daz) exported to CC3, then tell me exactly what Daz pants they are (give me a link to the Daz site for them) and I'll check them out.
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By SeanPollman - 6 Years Ago
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I am having the exact same issue, working on some clothing for use in UE4. and I get this.

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By Kelleytoons - 6 Years Ago
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By fromsouthgames - 6 Years Ago
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You are awesome sir!! Thanks a lot!!
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By jamesgti14 - 5 Years Ago
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I too have been looking for a solution with the Transformer, all my clothing does this and now i know how to fix it! Thank you sir ... AMEN
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By Rampa - 5 Years Ago
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Here is another trick that may be even easier than correcting the cross-rigging by weight painting.
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By tripfreak - 5 Years Ago
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Great idea again. Thank you, Rampa!
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By toystorylab - 5 Years Ago
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Yo, nice approach Rampa! I usually used Mikes method, but this might be easier/faster... Thanx for sharing ;)
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By Kelleytoons - 5 Years Ago
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It *might*, but I'd like to see how it works when the closeness is nearer the crotch, as it was in my example. IOW, I think the "trick" of selecting verts and expanding them won't work the same way (or even at all) if the limbs are that close as they are that far up the body. But I'll experiment to see.
In any case, it's worth knowing all the options -- there's usually a reason they are there (if only one way was needed it's unlikely there would be another).
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By Kelleytoons - 5 Years Ago
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Yes, as I suspected this trick only really works on the lower portion of the legs, so it's not really applicable to most pant problems (which normally occur in the crotch).
So I would stick with my video for those issues.
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