What's New in 3DXchange 7.3


https://forum.reallusion.com/Topic364307.aspx
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By Peter (RL) - Last Year
3DXchange v7.3 (7.3.2127.1) released on September 27th, 2018

Added:

New option: Preference > Compress Motions on Save.
- Provides a 3 level slider that corresponds with the amount of desired compression.
- Higher Motion Quality equates to higher file sizes.
- If left unchecked, then no compression will be applied.

Fixes
:
Fixed: UV settings are disabled on FBX objects imported into 3DXchange.
Fixed: Failure to export FBX with aligned motion from 3DXchange.


3DXchange v7.23 (7.23.2013.1) released on August 15th 2018

Fixes:
Fixed: 3DXchange 7 crash with certain FBX files imported from Blender.



3DXchange v7.22 (7.22.1703.1) released on May 3rd, 2018

Fixes:
Fixed: Failure to export (*.rlMotion) from characterized BVH and FBX files.
Fixed: Genesis characters with hidden mesh from Daz 3D failed to auto-convert to non-standard characters.


3DXchange v7.21 (7.21.1603.1) released on April 11th, 2018


Enhanced:
Optimized Genesis 8 and Daz Import Pipeline (See HERE for more information)

Fixes:
Fixed: Certain FBX files crashes 3DXchange when exported.
Fixed: 3DXchange crashes on importing certain OBJ files.
Fixed: Mesh becomes displaced when an OBJ file exported from a Daz Genesis character is modified and reimported via Modify > Replace Mesh.
Fixed: Mesh becomes displaced when an OBJ file exported from a Daz Genesis character is modified and reimported via Modify > Face Setup > Morph List > Add.
Fixed: Unable to export iAvatar for non-standard converted characters.
Fixed: Auto-Conversion does not map the expressions for the Face Setup > Expression Editor > Eye tab.
Fixed: BVH can not be exported for iMotionPlus, an error message appears instead.
Fixed: Auto-converted Daz Genesis 8 characters do not assume the t-pose.
Fixed: Input for rotational data does not work for non-standard characters with adjusted t-pose.

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