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By Mythcons - 9 Years Ago
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Hello all,
I'm still experimenting with CC2.0. I haven't fully explored everything yet. I think a lot more can be done to improve CC, but I'm pleased with most of the visual enchantments. More can certainly be done to improve the process of creating custom morphs. I wish very much (more than anything else) for real bone editing/adjustment tools. There's soooo much more I could do with morphs if Reallusion added the ability to readjust morphs from within the application. I've had mixed results with re-importing FBX files to adjust rigging.
That said, here's my first CC2.0 morph. I will be working on others, and will post them in this thread.

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By Mythcons - 9 Years Ago
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Some PBR work.
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By mtakerkart - 9 Years Ago
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Very cool Mythcons!!!
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By Mythcons - 9 Years Ago
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Exported to iClone with some custom armor (not completed), animated with some Mixamo animations.
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By Mythcons - 9 Years Ago
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mtakerkart (1/17/2017) Very cool Mythcons!!!
Thanks!
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By hj - 9 Years Ago
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hi nice Character what means this I've had mixed results with re-importing FBX files to adjust rigging. where did you adjust the rigging. How do you create the new figur for the morph ---- in Zbrush or ?
best hj
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By Mythcons - 9 Years Ago
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hj (1/17/2017)
hi nice Character what means this I've had mixed results with re-importing FBX files to adjust rigging. where did you adjust the rigging. How do you create the new figur for the morph ---- in Zbrush or ? best hj
Hey there,
The rigging adjustments are done in Blender. Sculpting in Zbrush. In order to accommodate the large size of this character, I moved the leg spacing apart. However, this is the extent of my success in adjusting the rigging. I've tried adjusting the arms/hands in Blender, and it does not re-import well (spaghetti effect when posing).
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By Mythcons - 9 Years Ago
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Here's another morph/character I'm working on. So far, I've only sculpted it and made some in-app adjustments to the colors. I plan to add some PBR details.
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By Mythcons - 9 Years Ago
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Quick PBR texturing. Braaaains....
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By Mythcons - 9 Years Ago
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Some caricature-type morphs.

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By Mythcons - 9 Years Ago
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Werewolf WIP.

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By Mythcons - 9 Years Ago
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Rat-like monster. Check out the 'neck-biting' animation (Sketchfab). It really works well with this.

https://skfb.ly/ZpEQ
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By Miranda (RL) - 9 Years Ago
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You can embed the Sketchfab page on the forum :) Example: https://forum.reallusion.com/FindPost309199.aspx
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By animagic - 9 Years Ago
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It looks like you need an export license for DRM content to be able to do that?
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By Miranda (RL) - 9 Years Ago
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animagic (1/18/2017)
It looks like you need an export license for DRM content to be able to do that?
Yes, the file uploading to Sketchfab is in FBX format, so the export license is required for DRM contents when submitting characters to Sketchfab. (Also, you need to have 3DX pipeline to support the FBX export function)
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By Mythcons - 9 Years Ago
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Thanks, Miranda!
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By Mythcons - 9 Years Ago
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By Mythcons - 9 Years Ago
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Very curious! I'm able to create and import my own eyes via FBX import/export... I assume the same applies to the teeth.

This gives me all sorts of ideas. Monster teeth. Anime eyes. Other stuff.
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By Mythcons - 9 Years Ago
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Starting to get the hang of a few things.
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By Mythcons - 9 Years Ago
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Working on a recreation of the Rocky vs. Drago fight from Rocky IV. Here's Rocky so far.
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