Professional Outfits Cloth Based for CC or CC Essential Clothing and Fabric?


https://forum.reallusion.com/Topic286864.aspx
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By jm_45 - 9 Years Ago
Hi Everybody

I'm reading the description from Reallusion for both of these products and am wondering which one to get. Suggestions? Professional Outfits seems to offer more ready made outfits, while CC Essential Clothing less but slightly more customization possibilities? However one does get some customization options in the Professional Outfits pack. There does seem to be some overlap between the two. Professional is $99, Essential is $149 (179 bundle with CC essential morph and skin).

Thanks!
By Postfrosch - 9 Years Ago
There is no overlap between the Essential and proffesional outfit.
The customization options is identical in both. It depends on what you want to do.
Here are a few example of what goes like this:
1. Making with Essential-Pack
https://forum.reallusion.com/uploads/images/e926b44a-a611-43c1-b8b0-cda4.jpg
2. Making with Professinal Outfit
https://forum.reallusion.com/uploads/images/94544eea-5385-46a4-9f42-bde3.jpg
3. Mix from Essential and Proffesinal Outfit
https://forum.reallusion.com/uploads/images/8fd2d3f8-0ffd-461c-8549-0f66.jpg


Greetings from Germany
Postfrosch
By animagic - 9 Years Ago
Another consideration: the Essential Pack enables additional morphs in CC, which improves customization options.
By Space 3D - 9 Years Ago
Option cloth for CC .
Buy Pack or Bundle.
Buy Part .
Modification base cloth with the other 3D tool  ( use 3Dxchanges )

This link on marketplace ( Combination base cloth ) 
http://city.reallusion.com/ContentPreview.aspx?i=JIC3572a7f0c1f72d881


By Emerald Animation (formerly reelcheapfilms) - 9 Years Ago
Postfrosch, I have to ask, which base did you use to get the medieval tabard?  I am working on characters that are to have robes like that and none of the bases I have seen looked like they would work.
By wires - 9 Years Ago
Emerald Animation (formerly reelcheapfilms) (6/9/2016)
Postfrosch, I have to ask, which base did you use to get the medieval tabard?  I am working on characters that are to have robes like that and none of the bases I have seen looked like they would work.


See this post for an explanation of how Postfrosch got the results. 
By Postfrosch - 9 Years Ago
Postfrosch, I have to ask, which base did you use to get the medieval tabard?  I am working on characters that are to have robes like that and none of the bases I have seen looked like they would work.

To create the Tabbert I have a shell Close_collar_long_sleeves_shirt_Base from the Professional Outfits
as a part of the Skirt_Base
and used for the socks Long Socks from the Professional outfits.
The skirt I made with Skulptris little longer.
Both the skirt and the shirt I have the normal maps off
The top has also tearing mask get hide around the collar.
About the RGB masks I then made the textures for the part.
The whole thing was a bit time consuming, but you can use it.
RL provides us indeed in this direction not available and the new CC 1.5 is there not help me much further
Greeting Postfrosch
https://forum.reallusion.com/uploads/images/e89722e0-4a1b-4b61-873d-f828.jpg
By redrubyslippers - 9 Years Ago
sorry but i just cannot see the justification in paying money  for the professional outfits or cc clothing.. with a tiny bit of knowhow you can just about limitlessly  clothe avatars inanything you want without rl stuff... sorry rl

https://forum.reallusion.com/uploads/images/ca9bec53-f796-4095-8163-7927.jpg
By animagic - 9 Years Ago
redrubyslippers (6/10/2016)
sorry but i just cannot see the justification in paying money  for the professional outfits or cc clothing.. with a tiny bit of knowhow you can just about limitlessly  clothe avatars inanything you want without rl stuff... sorry rl


EDIT: Nevermind, I found the clarification I needed in your post in another thread. Maybe you could do a tutorial one day to explain further. I lack the little knowhow you speak of, but I'm always interested in learning.
By redrubyslippers - 9 Years Ago
sure, its not that difficult,once you know how..and believe me im no master with max but i got enough knowlwdge to allow me to achieve this..actually sen showed me , i have another method but it wouldnt work with g6 mashes , sen showed me what i was doing wrong and as much as i hate to admit it i got some tip from ol' sw00000py...by reading his stuff , so hats off to him... some of its smoke and mirrors to with opacity maps.. but hey hollywoods no better

ruby
By Postfrosch - 9 Years Ago
sorry but i just cannot see the justification in paying money  for the professional outfits or cc clothing.
but 3dMax (1900 in rent). Where is the savings? ;)
And without 3DMax not go. And the avatars / clothes they musten at DAZ buy.
Lt your other post. (See here) https://forum.reallusion.com/277047/RE-Tutorial-Creating-Cloth-IC6-CC?PageIndex=3#bm287557
For this post also not clear whether they convert the clothes from DAZ in CC-clothes by Max or whether they import DAZ avatars to IClone.
I guess they convert the clothing for CC.
You also write that they have a detailed description of how it works.
There are certainly some forum which would be interested in burning.

It's nice for you that they can, and do not spend money on RL outfit. Others do it differently. Have fun continues with 3dmax

Greets from Germany
Postfrosch
Greets from Germany
By redrubyslippers - 9 Years Ago
indeed its not cheap in the slightest, those meshes are daz meshes ..all of them, i took the meshes and converted/ prepared them to obj.. not fbx, then getting them all into max.. thats the rl mesh(fbx) and the daz mesh(obj) and apply the obj mesh to the fbx mesh.. then export the result to fbx.. then into exchange.. map the bones and apply the textures.. then send to iclone, if you do it right then you can get some stunning unique iavatatrs that no one else has.