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planetstardragon
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planetstardragon
Posted 15 Years Ago
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which in effect doesn't say much for the rest of the choices eh ? lol
☯🐉 "To define Tao is to defile it" - Lao Tzu
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namunger
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namunger
Posted 15 Years Ago
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OK, so if you're talking about feet sliding -along- the floor, rather than -through- it, it's not really a problem with the animation itself, it's a problem with the speed of the walk. What I do is to apply the walk animation, set my path, then tweak the end of the path until the feet seem planted on each step. Usually it comes down to shorter cycles to give more control. It took me a while to figure out that the character animation and the actual motion (or distance covered) have nothing to do with each other, and could be adjusted independently. Once that concept worked its' way through my thick skull, this whole animation thing started making sense!
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rontarrant
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rontarrant
Posted 15 Years Ago
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namunger (1/24/2011) OK, so if you're talking about feet sliding -along- the floor, rather than -through- it, it's not really a problem with the animation itself, it's a problem with the speed of the walk. What I do is to apply the walk animation, set my path, then tweak the end of the path until the feet seem planted on each step. Usually it comes down to shorter cycles to give more control. It took me a while to figure out that the character animation and the actual motion (or distance covered) have nothing to do with each other, and could be adjusted independently. Once that concept worked its' way through my thick skull, this whole animation thing started making sense!Now THAT is the kind of information I was looking for! Thank you!
- Ron T.
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namunger
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namunger
Posted 15 Years Ago
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Here's my first try at recording and embedding a video. I hesitate to call it a "tutorial," since I don't really know what I'm doing. How about a "demonstration?"
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planetstardragon
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planetstardragon
Posted 15 Years Ago
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Nice Job on the Tutorial! :cool: +1
☯🐉 "To define Tao is to defile it" - Lao Tzu
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sjonesdc
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sjonesdc
Posted 15 Years Ago
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Ron T, I knew someone would have the answer.
sjonesdc :hehe:
STILL LEARNING!!!

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rontarrant
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rontarrant
Posted 15 Years Ago
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Well, Namunger, that clears up a lot of things for me. A very informative demonstration which could easily be construed as a tutorial.
Thanks for taking the time to post. After reading your first response, I tried to do what you were talking about, but got nowhere. I attribute this to my lack of understanding of the software, not your explanation.
I think I can see a way to measure a character's step, but I'll have to experiment to see if it works. If I get anywhere with it, I'll post my results.
The only thing that doesn't seem to be dealt with in your demonstration is the rearward toe sinking into the floor as the character goes from the passing position into the next contact. But that's something built into the motion and not an oversight on your part. I'm thinking this issue can be addressed simply by tuning the cycle itself to keep the toe above ground.
I'll give that a try, too and if I get positive results, I'll post back here.
Again, thanks, Namunger.
And thanks to everyone else who took the time to jump into the discussion.
- Ron T.
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