Roobarb (11/10/2010)
I see the guitar sinking into his body on guitar solo animations.... is this something I need to deal with through collision detection or just hands on timeline editing?OK, so here's the deal. We purchase iClone and several content packs for something in the rough ballpark of $500. At that point, we have in effect just hired a group of virtual programmers, character designers, background designers, FX designers, mocap studios, and, above all, animators to produce the guts of an animated short. That's roughly hundreds of thousands of dollars of professional animation horsepower, in a neat little box, accessible 24/7, 365.
But it's not perfect, and never will be. Specifically, there IS no collision detection in iClone 4. It's just a placeholder in the user-interface, waiting for the day when a bunch of math geniuses manage to debug it enough for it to be usable.
Until then, we can get just the tiniest taste of what has been traditionally the herculean demands of animation: we can set a very few keyframes to compensate for animation imperfections.
It's not a lot to ask, once you really appreciate the incredible bargain you've been granted. And I've been in this forum long enough to realize that precious few users do appreciate that.
And to top it off, consider this: setting a few keyframes to correct an animation wasn't even possible with iClone until version 4. As late as iClone 3, if you wanted to correct an animation, you had to manually set EVERY frame, as if you were doing stop-motion animation. The fact that it was quite tedious was the trivial part; what was much worse is that it was incredibly difficult to do it right. (And finally, that explains why I wanted to blow my stack when people said iClone 4 was a trivial improvement over iClone 3--those folks obviously didn't know what they were talking about.)
General Picture - animating now to life itself(tm)
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