theo.flores
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theo.flores
Posted Yesterday
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Group: Forum Members
Last Active: 6 hours ago
Posts: 1,
Visits: 12
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Hello everyone,
I'm new to iClone and try to get to get familiar with the software by making the classic boucing ball. The ball is entering from the left of the frame and going out on the right, rotating for more realism. Also, it's the beachball, so you can definitly see how it is rotated.
I would like to stretch and squash it. But since it's constantly rotating, of course the scale gizmo doesn't match the direction i'd like to stretch and squash the ball. I heard a method would be to use morphs, but it this case i guess it would mean make a morph in the right direction for each frame, which seams to me a bit too much of work. I was wondering what is the more efficient method i missed, if there was for instance a way to do a "World" scale somehow.
Thanks in advance if you have the answer !
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Group: Forum Members
Last Active: 8 hours ago
Posts: 5.2K,
Visits: 16.3K
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If you have a flat UV unwrap for the ball (similar to what iClone default spheres unwrap look like) and a single material, you may emulate ball rotation by sliding texture without actually spinning the ball. Need to play with UV offset, figure right direction (U or V) as well as correct angle facing the camera.
Edited
8 hours ago by
4u2ges
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