Update for week 2 and week 3!
Since week 2 was short and mainly focused on optimization, test bakes and so on I decided to post everything with the week 3, which was way more productive and interesting.
In week 3 I focused on the head, sculpting a custom face in Zbrush, with custom polypaint texture and a full set of custom expressions and wrinkle maps thanks to the FaceTools plugin. The results were pretty seamless and the wrinkles hold up very nicely with the test animations.
Here's the full before/after sculpting of the head.
Polypaint
Inside CC4
With the new hhead updated on the body I cleaned up the armor, made the lowpoly and hipoly inside Blender and then imported everything in Marvelous Designer for some clothes creation. I decided to add a sleeveless jacket for some style and here's the result in marvelous.
A quick detour in Blender for a cleanup and here's the model at the end of week 3, with everything retopologized, unwrapped and ready for texturing.