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UE 5.4 plug in

Posted By CaseySharer Last Year
Rated 5 stars based on 1 vote.

UE 5.4 plug in

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CaseySharer
CaseySharer
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Last Active: Last Year
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Do we have any hopes for updating the Unreal Engine export tool for 5.4 any time soon?
Currently, the skeleton placement bugs out and bows when exporting as an FBX under the unreal preset.

Thanks all.37% of original size (was 1358x38) - Click to enlargehttps://media.discordapp.net/attachments/1224806304971882597/1234181667275673780/image.png?ex=662fccbf&is=662e7b3f&hm=b5032b1f75f91fbec9cff1b98f053f686240c9d3bceb6e1421e407d678ded76f&=&format=webp&quality=lossless&width=995&height=701
Sononeo
Sononeo
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Hey, I've found that exporting/importing to a blank project in 5.3 and then migrating it to a 5.4 project seems to work fine.

I currently upgraded my current working project to 5.4, I had to disable the AutoSetup plugin but because everything has already been imported and setup with current characters there has been no issues so far.
kanchanpathak4
kanchanpathak4
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The best way to import in Unreal 5.3 with Auto setup and then copy CC-shader and Character imported in UE 5.3 and then paste both of these into content folder of UE 5.4 and it will work normally even with ControlRig. I've made one Reallusion ControlRig which is applicable to any character from iClone or CC.
seth.fitz94
seth.fitz94
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They keep removing my comment. It usually takes them a few weeks between releases and they updated it right before 5.4 released.



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