CaseySharer
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CaseySharer
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 18
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Do we have any hopes for updating the Unreal Engine export tool for 5.4 any time soon? Currently, the skeleton placement bugs out and bows when exporting as an FBX under the unreal preset. Thanks all. 37% of original size (was 1358x38) - Click to enlarge
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Group: Forum Members
Last Active: Last Month
Posts: 1,
Visits: 46
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Hey, I've found that exporting/importing to a blank project in 5.3 and then migrating it to a 5.4 project seems to work fine.
I currently upgraded my current working project to 5.4, I had to disable the AutoSetup plugin but because everything has already been imported and setup with current characters there has been no issues so far.
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kanchanpathak4
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kanchanpathak4
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 9,
Visits: 56
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The best way to import in Unreal 5.3 with Auto setup and then copy CC-shader and Character imported in UE 5.3 and then paste both of these into content folder of UE 5.4 and it will work normally even with ControlRig. I've made one Reallusion ControlRig which is applicable to any character from iClone or CC.
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seth.fitz94
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seth.fitz94
Posted Last Year
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 3,
Visits: 64
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They keep removing my comment. It usually takes them a few weeks between releases and they updated it right before 5.4 released.
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