Why not do the opposite...
Extract the mouth with blend-shapes from CC character and return in back to CC as a Humanoid.
This one took me 10 min to make:
https://drive.google.com/file/d/1dpUvOPxsNbRPpJrFQlYfqoWz8mx9UMD_/view?usp=sharing(it has Kevin's talking animation)
You basically export a CC3+ character with Mesh and Expression Sequence.
Import to Blender and delete all mesh except the desired shape of the mouth (I left teeth and tongue as well). Mouth could be reshaped as well.
At least 2 faces for the feet bottom should not be deleted (one for each feet). This is for character stability. Delete unnecessary materials.
Import this character back to CC, switch to Extended face profile and then import blend-shapes with "FBX with Frame sequence" from the same file you import the character with.
Edited
Last Year by
4u2ges