Is there a way to run the Unreal Engine plugin in a Silicon
Mac?
I own two computers: A Windows 11 workstation and a
Macbook Air M1. I use mostly the Windows one for working on my games, while
Macbook is for when I'm not at the work place or I need
Mac specifically. It would be nice to be able to continue the work in
Mac. I'm okay with using only the Windows PC when I'm working with Character Creator and exporting/importing the character to my Unreal Engine game.
Also, I plan to release the game for
Mac, too. Another reason why I need a solution, as one needs
Mac to get
Mac builds of UE5 games.
Update: I had been getting "Rebuild from source manually" error, but it turned out that the causes of that error was totally unrelated with RealLusion's plugin. Now I can run and build the game.