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Need help with the movie render queue

Posted By avideau 2 Years Ago
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avideau
avideau
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Hi everyone,

Sorry to bump the topic but I need your help one more time.

First of all I tried the tutorial above and DLSS didn't fix the issue with the hair physics for my character. Actually the guy who made this tutorial shared a pdf where it talks about this issue and confirms that hair physics doesn't support Temporal Sampling.

https://forum.reallusion.com/uploads/images/e0d38923-1f83-47b3-8246-d2f2.png

So I made a test with Spatial Samples at 64 and leave Temporal at 1 plus adding the console variables suggested in the Unreal official documentation and the result is fantastic.

However I'm now facing an new problem. This time with subdivision mesh.

When I activate the subdivision mesh in iclone to get a smoother character the hair goes crazy again once imported into Unreal but this time it has nothing to do with movie render queue cos the issue happens as soon as I hit the simulation button.

If I keep the subdivision mesh off everything is fine but when it's activated it's a mess.

OFF
https://forum.reallusion.com/uploads/images/4a6f9fee-aab7-4a88-806d-8aba.png

Subdivision lvl 1

https://forum.reallusion.com/uploads/images/4b8cb9ef-cfce-436d-b133-c5a5.png

Both times I made sure to adjust the collision also I worked on the ClothingData_1 just like explained in the official tutorial of Reallusion but even after many many tests I couldn't manager to fix it. :crying:

https://forum.reallusion.com/uploads/images/bd343e10-60b1-4c98-9b0c-6057.png

Has anyone already faced this issue and knows the solution ?
Thanks a lot for your time.
StyleMarshal
StyleMarshal
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raitan2008 (6/19/2023)
I had the same problem, and I got nowhere with answers. But I learned about the Nvidia DLSS/DLAA plugin that is a plugin that works with movie render queue. It upscales and renders super fast--I mean real time fast. I used to render with anti-aliasing 1 64 and the console variables. A one minute animation would take about 2 hours. With DLSS, that was down to 4 minutes or less. And guess what? The hair physics works flawlessly. https://www.youtube.com/watch?v=frQOAptM6Yg





avideau
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Nice, thanks a lot raitan for sharing this.
raitan2008
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Thanks! I had heard from Markom3d that it was free, but I never saw the free button til now. I have it installed and running! Woo hoo! Thanks.
StyleMarshal
StyleMarshal
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@raitan , cool stuff ! πŸ‘

Live Link is free for Indies ! https://www.reallusion.com/iclone/live-link/unreal-engine/indie.html

And Control Rig is coming for CC4 ... 
raitan2008
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I am thinking of buying LIveLInk, but it is hella pricey! $745...yikes. Anyway, I only want it because I can't tweak animations or poses that I export from Iclone8 into unreal. Or can I? Besides livelink, is there a way to build a control rig to allow for animation tweaks once you import the cc4 fbx into unreal?
raitan2008
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Here is an example of using DLSS with hair physics in unreal 5.1.1 
This render took less than 5 minutes.
https://www.youtube.com/watch?v=juuH3z8_96I
raitan2008
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Here is the link to get dlss...
https://developer.nvidia.com/rtx/dlss/get-started

and here is a brief tutorial on how to use it
https://www.youtube.com/watch?v=tp-33N3YCV4
raitan2008
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I had the same problem, and I got nowhere with answers. But I learned about the Nvidia DLSS/DLAA plugin that is a plugin that works with movie render queue. It upscales and renders super fast--I mean real time fast. I used to render with anti-aliasing 1 64 and the console variables. A one minute animation would take about 2 hours. With DLSS, that was down to 4 minutes or less. And guess what? The hair physics works flawlessly. https://www.youtube.com/watch?v=frQOAptM6Yg

avideau
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Awesome, thank you so much for your help guys.

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