[Edit: I just noticed the "pipeline thread" where i re-submitted this post. Can't figure out how to delete it here thou... my bad...]
Hi there,
I built a simple character in CC4 that needs some additional sculpting in Blender. So I use the Blender pipeline (with most recent plugin / addon).
Getting my boy to Blender is a charm, yet: I'm getting a weird armature bone around the head. (see attached images)
Most importantly, re-importing to CC4 ain't working at all. When it's time for CC to set up the eyelash textures, the import stops, and i'm left with a clay render.
Also while importing, the "asset status report "lists items incorrectly, but it's not possible to change any entry (dropdown menu etc).
Weird thou: When I convert my character to "Neutral Base" (which practically resets my boy to a standart male character), the pipeline works, albeit with that weird head bone in Blender.
When I start fresh with a CC preset character (with basic clothes), the roundtrip works just perfectly, no weird bones or anything.
Btw, baking my boy character's morph sliders before exporting doesn't help.
Anybody has an idea what might cause these incompatibility isses?
Thanks a bunch!
Edited
2 Years Ago by
misuta.nout