Hi,
I'm using iclone to record mocap for a number of character creator-made models for use later down the line in a unity project, and I'm a bit unclear on the process of getting animations over to Unity. I'm able to get one animation and one character into Unity using the iclone & character creator auto processing plugin, but this seems untenable for a large number of animations (I have about 50 takes at the moment, all stored as .imotionplus files, and would ideally like to see those all as separate .anim files in Unity).
I tried exporting a geometry-less model with a large imotionplus library from 3DXchange, and this seemed to accomplish most of what I wanted, but the rigs seemed incompatible with the autoprocessed characters. Movements worked fine, but I lost all facial animations for some reason. Is there some obvious solution to this that I'm missing? Thanks!